Hekky PBR 1.3
An update for Hekky Shaders PBR (v1.3) is now available!
Changelog:
Hekky PBR
- Added LTCGI intensity settings. You can control the incoming intensity of LTCGI lighting using this.
- Added LTCGI scaling settings. You can use this to skew the area affected by LTCGI lighting in the X, Y and Z dimensions, without affecting the light intensity.
- Added alpha clipping
- Added light theme support
- Added the ability to reset properties. The fix normal map dialog is currently broken because Unity is a wonderful engine :)
- Added support for Bakery MonoSH. If you have access to Bakery, I strongly recommend defaulting to MonoSH with high quality compression now, please consult the documentation to learn more.
Documentation
- Added more visuals
- Updated some screenshots to better match the latest version of Hekky Shaders
- Added a video demonstrating the strobing effect from Hekky Display
If you find any bugs, or have any feedback, please let me know on Discord or open an issue.