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fix build info issue
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hujw77 committed Oct 23, 2024
1 parent f2a2948 commit 9335284
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Showing 4 changed files with 5 additions and 5 deletions.
2 changes: 1 addition & 1 deletion packages/plugins/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "@hujw77/plugins",
"version": "0.1.27",
"version": "0.1.28",
"description": "Sphinx plugins",
"main": "dist/index",
"types": "dist/index",
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2 changes: 1 addition & 1 deletion packages/plugins/src/cli/propose/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -148,7 +148,7 @@ export const buildNetworkConfigArray: BuildNetworkConfigArray = async (
// We specify build info to be false so that calling the script does not cause the users entire
// project to be rebuilt if they have `build_info=true` defined in their foundry.toml file.
// We do need the build info, but that is generated when we compile at the beginning of the script.
FOUNDRY_BUILD_INFO: 'false',
// FOUNDRY_BUILD_INFO: 'false',
})

if (spawnOutput.code !== 0) {
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2 changes: 1 addition & 1 deletion packages/plugins/src/cli/version.ts
Original file line number Diff line number Diff line change
@@ -1 +1 @@
export const SPHINX_PLUGINS_VERSION = 'v0.1.27'
export const SPHINX_PLUGINS_VERSION = 'v0.1.28'
4 changes: 2 additions & 2 deletions packages/plugins/src/foundry/utils/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -842,7 +842,7 @@ export const callForgeScriptFunction = async <T>(
// We specify build info to be false so that calling the script does not cause the users entire
// project to be rebuilt if they have `build_info=true` defined in their foundry.toml file.
// We do need the build info, but that is generated when we compile at the beginning of the script.
FOUNDRY_BUILD_INFO: 'false',
// FOUNDRY_BUILD_INFO: 'false',
})

if (testCode !== 0) {
Expand All @@ -869,7 +869,7 @@ export const callForgeScriptFunction = async <T>(
// We specify build info to be false so that calling the script does not cause the users entire
// project to be rebuilt if they have `build_info=true` defined in their foundry.toml file.
// We do need the build info, but that is generated when we compile at the beginning of the script.
FOUNDRY_BUILD_INFO: 'false',
// FOUNDRY_BUILD_INFO: 'false',
})

// For good measure, we still read the code and error if necessary but this is unlikely to be triggered
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