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Save as ply, convert splat to ply (#52)
* add conversion to ply and save as ply * write extra ply properties * update readme, package version
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Original file line number | Diff line number | Diff line change |
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import { Quaternion } from "../math/Quaternion"; | ||
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class Converter { | ||
public static SH_C0 = 0.28209479177387814; | ||
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public static SplatToPLY(buffer: ArrayBuffer, vertexCount: number): ArrayBuffer { | ||
let header = "ply\nformat binary_little_endian 1.0\n"; | ||
header += `element vertex ${vertexCount}\n`; | ||
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const properties = ["x", "y", "z", "nx", "ny", "nz", "f_dc_0", "f_dc_1", "f_dc_2"]; | ||
for (let i = 0; i < 45; i++) { | ||
properties.push(`f_rest_${i}`); | ||
} | ||
properties.push("opacity"); | ||
properties.push("scale_0"); | ||
properties.push("scale_1"); | ||
properties.push("scale_2"); | ||
properties.push("rot_0"); | ||
properties.push("rot_1"); | ||
properties.push("rot_2"); | ||
properties.push("rot_3"); | ||
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for (const property of properties) { | ||
header += `property float ${property}\n`; | ||
} | ||
header += "end_header\n"; | ||
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const headerBuffer = new TextEncoder().encode(header); | ||
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const plyRowLength = 4 * 3 + 4 * 3 + 4 * 3 + 4 * 45 + 4 + 4 * 3 + 4 * 4; | ||
const plyLength = vertexCount * plyRowLength; | ||
const output = new DataView(new ArrayBuffer(headerBuffer.length + plyLength)); | ||
new Uint8Array(output.buffer).set(headerBuffer, 0); | ||
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const f_buffer = new Float32Array(buffer); | ||
const u_buffer = new Uint8Array(buffer); | ||
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const offset = headerBuffer.length; | ||
const f_dc_offset = 4 * 3 + 4 * 3; | ||
const opacity_offset = f_dc_offset + 4 * 3 + 4 * 45; | ||
const scale_offset = opacity_offset + 4; | ||
const rot_offset = scale_offset + 4 * 3; | ||
for (let i = 0; i < vertexCount; i++) { | ||
const pos0 = f_buffer[8 * i + 0]; | ||
const pos1 = f_buffer[8 * i + 1]; | ||
const pos2 = f_buffer[8 * i + 2]; | ||
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const f_dc_0 = (u_buffer[32 * i + 24 + 0] / 255 - 0.5) / this.SH_C0; | ||
const f_dc_1 = (u_buffer[32 * i + 24 + 1] / 255 - 0.5) / this.SH_C0; | ||
const f_dc_2 = (u_buffer[32 * i + 24 + 2] / 255 - 0.5) / this.SH_C0; | ||
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const alpha = u_buffer[32 * i + 24 + 3] / 255; | ||
const opacity = Math.log(alpha / (1 - alpha)); | ||
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const scale0 = Math.log(f_buffer[8 * i + 3 + 0]); | ||
const scale1 = Math.log(f_buffer[8 * i + 3 + 1]); | ||
const scale2 = Math.log(f_buffer[8 * i + 3 + 2]); | ||
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let q = new Quaternion( | ||
(u_buffer[32 * i + 28 + 1] - 128) / 128, | ||
(u_buffer[32 * i + 28 + 2] - 128) / 128, | ||
(u_buffer[32 * i + 28 + 3] - 128) / 128, | ||
(u_buffer[32 * i + 28 + 0] - 128) / 128, | ||
); | ||
q = q.normalize(); | ||
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const rot0 = q.w; | ||
const rot1 = q.x; | ||
const rot2 = q.y; | ||
const rot3 = q.z; | ||
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output.setFloat32(offset + plyRowLength * i + 0, pos0, true); | ||
output.setFloat32(offset + plyRowLength * i + 4, pos1, true); | ||
output.setFloat32(offset + plyRowLength * i + 8, pos2, true); | ||
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output.setFloat32(offset + plyRowLength * i + f_dc_offset + 0, f_dc_0, true); | ||
output.setFloat32(offset + plyRowLength * i + f_dc_offset + 4, f_dc_1, true); | ||
output.setFloat32(offset + plyRowLength * i + f_dc_offset + 8, f_dc_2, true); | ||
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output.setFloat32(offset + plyRowLength * i + opacity_offset, opacity, true); | ||
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output.setFloat32(offset + plyRowLength * i + scale_offset + 0, scale0, true); | ||
output.setFloat32(offset + plyRowLength * i + scale_offset + 4, scale1, true); | ||
output.setFloat32(offset + plyRowLength * i + scale_offset + 8, scale2, true); | ||
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output.setFloat32(offset + plyRowLength * i + rot_offset + 0, rot0, true); | ||
output.setFloat32(offset + plyRowLength * i + rot_offset + 4, rot1, true); | ||
output.setFloat32(offset + plyRowLength * i + rot_offset + 8, rot2, true); | ||
output.setFloat32(offset + plyRowLength * i + rot_offset + 12, rot3, true); | ||
} | ||
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return output.buffer; | ||
} | ||
} | ||
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export { Converter }; |