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Sync LeetCode submission Runtime - 70 ms (19.87%), Memory - 8.2 MB (1…
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hucancode committed Apr 18, 2024
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39 changes: 39 additions & 0 deletions leetcode/0463-island-perimeter/README.md
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<p>You are given <code>row x col</code> <code>grid</code> representing a map where <code>grid[i][j] = 1</code> represents&nbsp;land and <code>grid[i][j] = 0</code> represents water.</p>

<p>Grid cells are connected <strong>horizontally/vertically</strong> (not diagonally). The <code>grid</code> is completely surrounded by water, and there is exactly one island (i.e., one or more connected land cells).</p>

<p>The island doesn&#39;t have &quot;lakes&quot;, meaning the water inside isn&#39;t connected to the water around the island. One cell is a square with side length 1. The grid is rectangular, width and height don&#39;t exceed 100. Determine the perimeter of the island.</p>

<p>&nbsp;</p>
<p><strong class="example">Example 1:</strong></p>
<img src="https://assets.leetcode.com/uploads/2018/10/12/island.png" style="width: 221px; height: 213px;" />
<pre>
<strong>Input:</strong> grid = [[0,1,0,0],[1,1,1,0],[0,1,0,0],[1,1,0,0]]
<strong>Output:</strong> 16
<strong>Explanation:</strong> The perimeter is the 16 yellow stripes in the image above.
</pre>

<p><strong class="example">Example 2:</strong></p>

<pre>
<strong>Input:</strong> grid = [[1]]
<strong>Output:</strong> 4
</pre>

<p><strong class="example">Example 3:</strong></p>

<pre>
<strong>Input:</strong> grid = [[1,0]]
<strong>Output:</strong> 4
</pre>

<p>&nbsp;</p>
<p><strong>Constraints:</strong></p>

<ul>
<li><code>row == grid.length</code></li>
<li><code>col == grid[i].length</code></li>
<li><code>1 &lt;= row, col &lt;= 100</code></li>
<li><code>grid[i][j]</code> is <code>0</code> or <code>1</code>.</li>
<li>There is exactly one island in <code>grid</code>.</li>
</ul>
42 changes: 42 additions & 0 deletions leetcode/0463-island-perimeter/solution.go
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func islandPerimeter(grid [][]int) int {
n := len(grid)
m := len(grid[0])
x := 0
y := 0
vis := make([][]bool, n)
for i := range grid {
vis[i] = make([]bool, m)
for j := range grid[i] {
vis[i][j] = false
}
}
for i := range grid {
for j := range grid[i] {
if grid[i][j] == 1 {
x = i
y = j
break
}
}
if grid[x][y] == 1 {
break;
}
}
ret := 0
q := []int {x,y}
for len(q) != 0 {
x := q[0]
y := q[1]
q = q[2:]
if x < 0 || x >= n || y < 0 || y >= m || grid[x][y] == 0 {
ret++
continue
}
if vis[x][y] {
continue
}
vis[x][y] = true
q = append(q, x+1, y, x-1, y, x, y+1, x, y-1)
}
return ret
}

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