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Only dirty the uniform UVSCALEOFFSET when really needed #17505

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merged 1 commit into from
May 25, 2023

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@hrydgard hrydgard commented May 25, 2023

Broken out from #17479

With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and similar in the other backends).

Also rename another variable for consistency.

Broken out from #17479

With OpenGL, greatly reduces the amount of glUniform4fv calls in many games (and
similar in the other backends).
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label May 25, 2023
@hrydgard hrydgard added this to the v1.16.0 milestone May 25, 2023
@hrydgard hrydgard merged commit da3bd67 into master May 25, 2023
@hrydgard hrydgard deleted the uv-scale-uniform-opt branch May 25, 2023 14:22
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