Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Save textures on background tasks when texture dumping is enabled. #15487

Merged
merged 2 commits into from
Apr 18, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 7 additions & 2 deletions Common/MemoryUtil.h
Original file line number Diff line number Diff line change
Expand Up @@ -45,16 +45,21 @@ void FreeAlignedMemory(void* ptr);

int GetMemoryProtectPageSize();

// A simple buffer that bypasses the libc memory allocator. As a result the buffer is always page-aligned.
template <typename T>
class SimpleBuf {
public:
SimpleBuf() : buf_(0), size_(0) {
}
SimpleBuf() : buf_(0), size_(0) {}

SimpleBuf(size_t size) : buf_(0) {
resize(size);
}

SimpleBuf(const SimpleBuf &o) : buf_(o.buf_), size_(o.size_) {}

// Move constructor
SimpleBuf(SimpleBuf &&o) noexcept : buf_(o.buf_), size_(o.size_) { o.buf_ = nullptr; o.size_ = 0; }

~SimpleBuf() {
if (buf_ != 0) {
FreeMemoryPages(buf_, size_ * sizeof(T));
Expand Down
69 changes: 55 additions & 14 deletions Core/TextureReplacer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@
#include "Common/StringUtils.h"
#include "Common/Thread/ParallelLoop.h"
#include "Common/Thread/Waitable.h"
#include "Common/Thread/ThreadManager.h"
#include "Common/TimeUtil.h"
#include "Core/Config.h"
#include "Core/Host.h"
Expand Down Expand Up @@ -502,6 +503,39 @@ static bool WriteTextureToPNG(png_imagep image, const Path &filename, int conver
}
}

class TextureSaveTask : public Task {
public:
// Could probably just use a vector.
SimpleBuf<u32> data;

int w = 0;
int h = 0;
int pitch = 0; // bytes

Path path;
u32 replacedInfoHash;

TextureSaveTask(SimpleBuf<u32> _data) : data(std::move(_data)) {}

TaskType Type() const override { return TaskType::CPU_COMPUTE; } // Also I/O blocking but dominated by compute
void Run() override {
png_image png;
memset(&png, 0, sizeof(png));
png.version = PNG_IMAGE_VERSION;
png.format = PNG_FORMAT_RGBA;
png.width = w;
png.height = h;
bool success = WriteTextureToPNG(&png, path, 0, data.data(), pitch, nullptr);
png_image_free(&png);
if (png.warning_or_error >= 2) {
ERROR_LOG(COMMON, "Saving screenshot to PNG produced errors.");
} else if (success) {
NOTICE_LOG(G3D, "Saving texture for replacement: %08x / %dx%d", replacedInfoHash, w, h);
}
}
};


void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &replacedInfo, const void *data, int pitch, int level, int w, int h) {
_assert_msg_(enabled_, "Replacement not enabled");
if (!g_Config.bSaveNewTextures) {
Expand Down Expand Up @@ -564,6 +598,10 @@ void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &repl
h = lookupH * replacedInfo.scaleFactor;
}

SimpleBuf<u32> saveBuf;

// TODO: Move the color conversion to the thread as well.
// Actually may be better to re-decode using expand32?
if (replacedInfo.fmt != ReplacedTextureFormat::F_8888) {
saveBuf.resize((pitch * h) / sizeof(u16));
switch (replacedInfo.fmt) {
Expand Down Expand Up @@ -598,24 +636,27 @@ void TextureReplacer::NotifyTextureDecoded(const ReplacedTextureDecodeInfo &repl
// We doubled our pitch.
pitch *= 2;
}
} else {
// Copy data to a buffer so we can send it to the thread. Might as well compact-away the pitch
// while we're at it.
saveBuf.resize(w * h);
for (int y = 0; y < h; y++) {
memcpy((u8 *)saveBuf.data() + y * w * 4, (const u8 *)data + y * pitch, w * sizeof(u32));
}
pitch = w * 4;
}

png_image png;
memset(&png, 0, sizeof(png));
png.version = PNG_IMAGE_VERSION;
png.format = PNG_FORMAT_RGBA;
png.width = w;
png.height = h;
bool success = WriteTextureToPNG(&png, saveFilename, 0, data, pitch, nullptr);
png_image_free(&png);

if (png.warning_or_error >= 2) {
ERROR_LOG(COMMON, "Saving screenshot to PNG produced errors.");
} else if (success) {
NOTICE_LOG(G3D, "Saving texture for replacement: %08x / %dx%d", replacedInfo.hash, w, h);
}
TextureSaveTask *task = new TextureSaveTask(std::move(saveBuf));
// Should probably do a proper move constructor but this'll work.
task->w = w;
task->h = h;
task->pitch = pitch;
task->path = saveFilename;
task->replacedInfoHash = replacedInfo.hash;
g_threadManager.EnqueueTask(task); // We don't care about waiting for the task. It'll be fine.

// Remember that we've saved this for next time.
// Should be OK that the actual disk write may not be finished yet.
ReplacedTextureLevel saved;
saved.fmt = ReplacedTextureFormat::F_8888;
saved.file = filename;
Expand Down
1 change: 0 additions & 1 deletion Core/TextureReplacer.h
Original file line number Diff line number Diff line change
Expand Up @@ -227,7 +227,6 @@ class TextureReplacer {
void PopulateReplacement(ReplacedTexture *result, u64 cachekey, u32 hash, int w, int h);
bool PopulateLevel(ReplacedTextureLevel &level);

SimpleBuf<u32> saveBuf;
bool enabled_ = false;
bool allowVideo_ = false;
bool ignoreAddress_ = false;
Expand Down
1 change: 1 addition & 0 deletions GPU/D3D11/TextureCacheD3D11.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -736,6 +736,7 @@ void TextureCacheD3D11::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &
replacedInfo.scaleFactor = scaleFactor;
replacedInfo.fmt = FromD3D11Format(dstFmt);

// NOTE: Reading the decoded texture here may be very slow, if we just wrote it to write-combined memory.
replacer_.NotifyTextureDecoded(replacedInfo, pixelData, decPitch, level, w, h);
}
}
Expand Down
1 change: 1 addition & 0 deletions GPU/Vulkan/TextureCacheVulkan.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -880,6 +880,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
// When hardware texture scaling is enabled, this saves the original.
int w = dataScaled ? mipWidth : mipUnscaledWidth;
int h = dataScaled ? mipHeight : mipUnscaledHeight;
// NOTE: Reading the decoded texture here may be very slow, if we just wrote it to write-combined memory.
replacer_.NotifyTextureDecoded(replacedInfo, data, stride, i, w, h);
}
}
Expand Down