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NBA live 08 Invalid address and hang #8288
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Does it react differently if the skip the video or fast forward through it? Or it it not skippable? Can you try with no savedata? It starts directly after loading savedata. -[Unknown] |
video is not skippable or fast forward throungh it. |
v1.2.2-230-g4ad0af4 still crash |
Hmm,jpcsp also have error |
It is supposed sceUtilitySavedataInitStart after sceKernelIcacheInvalidateAll |
v1.2.2-527-gbb7dd90 debug log:
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@unknownbrackets Jpcsp just fix this game in jpcsp/jpcsp@acf2887 |
@hrydgard I try to do similar change from jpcsp ( jpcsp/jpcsp@acf2887 ) My change: sum2012@068a521 |
You can't use If -[Unknown] |
Remove |
jpcsp have a small update of last fix.(complete the action in a separate SceUtilityInit thread ) |
@hrydgard can we fix in v1.11 ? |
@shenweip can you help to translate two jpcsp commit ? Thanks |
I wonder if the separate sceUtility thread there makes a difference or if we could just lock/unlock the volatile memory on the current thread. I guess what really matters for this game is the zeroing of the memory afterwards.. |
Might wanna try this: #13765 |
Also simply clear to zero, which isn't exactly correct but should be fairly close. See hrydgard#8288 (NBA Live 08 hang.)
How does this look now? -[Unknown] |
v1.11.2-54-g5d62610a9 |
Bah, stupid mistake. #14150. -[Unknown] |
Okay, sorry, try v1.11.2-69-g71b1c9dfe or newer. -[Unknown] |
v1.11.2-69-g71b1c9dfe androtd version fixed.Thanks |
info log
https://gist.github.com/daniel229/7ef67529bc1d077dc591
debug log(rename jpg to 7z)
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