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Fix "Improved compatibility of sceGeListEnQueue: verify that stackDepth < 256" #12908

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merged 2 commits into from
May 16, 2020

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@sum2012 sum2012 commented May 16, 2020

Fix #11660
based from
jpcsp/jpcsp@f9a116f
the variable name is difficult from jpcsp,so that I translate wrong.

37:45:269 user_main E[G3D]: GPUCommon.cpp:683 sceGeListEnqueue: invalid size 1024

sum2012 added 2 commits May 16, 2020 21:34
…th < 256"

Fix hrydgard#11660
based from
jpcsp/jpcsp@f9a116f
the varable name is differcult from jpcsp,so that I translate wrong.
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Seems likely to me that jpscp has the better variable name, heh. Anyway, let's try this.

@hrydgard hrydgard merged commit 6798d48 into hrydgard:master May 16, 2020
@hrydgard hrydgard added this to the v1.10.0 milestone May 16, 2020
@sum2012 sum2012 deleted the gpu-minor- branch May 16, 2020 13:45
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sum2012 commented May 16, 2020

Thanks @hrydgard

hrydgard added a commit that referenced this pull request May 20, 2020
The original change fixed #11660, let's hope it stay fixed. This fixes
Toca (#12936).
hrydgard added a commit that referenced this pull request May 20, 2020
The original change fixed #11660, let's hope it stay fixed. This fixes
Toca (#12936).
hrydgard added a commit that referenced this pull request May 20, 2020
The original change took care of #11660, let's hope it stay fixed. This fixes
Toca (#12936).
hrydgard added a commit that referenced this pull request May 20, 2020
Move the check from #12908 into the firmware version check.
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Stellar Theater Portable crash
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