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hrydgard committed Aug 3, 2020
1 parent 3fd8f3d commit b77d954
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion Core/Config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -433,7 +433,7 @@ static ConfigSetting generalSettings[] = {
ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion),
ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, true, true),
ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, true, false), // Or maybe it makes sense to have it per-game? Race conditions abound...
ConfigSetting("UISound", &g_Config.bUISound, true, true, false),
ConfigSetting("UISound", &g_Config.bUISound, false, true, false),

ReportedConfigSetting("NumWorkerThreads", &g_Config.iNumWorkerThreads, &DefaultNumWorkers, true, true),
ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, true, true),
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4 changes: 2 additions & 2 deletions UI/GameSettingsScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -816,8 +816,9 @@ void GameSettingsScreen::CreateViews() {
systemSettingsScroll->Add(systemSettings);
tabHolder->AddTab(ms->T("System"), systemSettingsScroll);

systemSettings->Add(new ItemHeader(sy->T("UI Language")));
systemSettings->Add(new ItemHeader(sy->T("UI Language"))); // Should be renamed "UI"?
systemSettings->Add(new Choice(dev->T("Language", "Language")))->OnClick.Handle(this, &GameSettingsScreen::OnLanguage);
systemSettings->Add(new CheckBox(&g_Config.bUISound, dev->T("UI Sound")));

systemSettings->Add(new ItemHeader(sy->T("Help the PPSSPP team")));
enableReports_ = Reporting::IsEnabled();
Expand Down Expand Up @@ -859,7 +860,6 @@ void GameSettingsScreen::CreateViews() {
}
}
#endif
systemSettings->Add(new CheckBox(&g_Config.bUISound, dev->T("UI Sound")));
systemSettings->Add(new CheckBox(&g_Config.bCheckForNewVersion, sy->T("VersionCheck", "Check for new versions of PPSSPP")));
const std::string bgPng = GetSysDirectory(DIRECTORY_SYSTEM) + "background.png";
const std::string bgJpg = GetSysDirectory(DIRECTORY_SYSTEM) + "background.jpg";
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