Visual novel game engine with a focus on customization, portability, and preformance.
- Revamp
README.md
- Characters
- Uniforms
- Emotions
- (not yet ported to Rust version) Variable system
- (not yet ported to Rust version) Advanced logic syntax and macros
- Custom langauge
- Easy to learn bash-like syntax
- Scenes
- Easy pathing
- Artificially generatable dialog
- AI 'goal' system
- (partially ported to Rust version) AI filtering system
- Feedback-resolution loop (PID-AI)
- Asynchronus time-based loops
- Opacity shifting on transition
- Opacity shifting on player entrance
- Fancier text input
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- Clear
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- Blinking cursor
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- Typing sound
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- Character max indicator
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- Hints on high response count
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- Skill issues with players not knowing what to do