Skip to content

Bevy-based Visual Novel game engine. Allows extensive customization for visual novels as well as fully generative dialog.

Notifications You must be signed in to change notification settings

hiibolt/requiem

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

75 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

ettethread

Visual novel game engine with a focus on customization, portability, and preformance.

todo!();

  • Revamp README.md
  • Characters
  • Uniforms
  • Emotions
  • (not yet ported to Rust version) Variable system
  • (not yet ported to Rust version) Advanced logic syntax and macros
  • Custom langauge
  • Easy to learn bash-like syntax
  • Scenes
  • Easy pathing
  • Artificially generatable dialog
  • AI 'goal' system
  • (partially ported to Rust version) AI filtering system
  • Feedback-resolution loop (PID-AI)
  • Asynchronus time-based loops
  • Opacity shifting on transition
  • Opacity shifting on player entrance
  • Fancier text input
    • Clear
    • Blinking cursor
    • Typing sound
    • Character max indicator
    • Hints on high response count
    • Skill issues with players not knowing what to do

About

Bevy-based Visual Novel game engine. Allows extensive customization for visual novels as well as fully generative dialog.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published