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bhkCylinderShape doesn't render in NifSkope #37

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UnknownExplorer13 opened this issue Feb 19, 2022 · 4 comments
Open

bhkCylinderShape doesn't render in NifSkope #37

UnknownExplorer13 opened this issue Feb 19, 2022 · 4 comments

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@UnknownExplorer13
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Some meshes that are part of the Creation Club for Skyrim SE (and possibly Fallout 4 as well) contain a new bhk collision shape, the bhkCylinderShape. Dev8 appears to be able to load these nif files, but I don't think Dev7 can (not sure about this). However, Dev8 doesn't render the cylindrical shape so you can't actually see it in NifSkope.

Stendarrs Hammer
Position in Nif File

@ja231c
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ja231c commented Oct 1, 2023

Fallout 4 physics/collisions don't use that node, they use completely different ones which don't appear to have ever even been decoded and as such appear as binary data (and obviously don't render at all);

That being said, it would be really nice to have a preview for the bhkCylinderShape, given that it is used in Creation Club meshes and as such it can definitively be used in Skyrim SE (and presumably Skyrim LE, Fallout 3/NV and Oblivion as well).

@hexabits
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hexabits commented Oct 1, 2023

@gavrant is working on bhkCylinderShape while I work on Starfield. This person ended up implementing it in a fork so it just needs to be merged in.

@Candoran2
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Candoran2 commented Dec 15, 2023

This person ended up implementing it in a fork so it just needs to be merged in.

For reference, the commit in question:
UnknownExplorer13@2a2f6cb

fo76utils added a commit to fo76utils/nifskope that referenced this issue Nov 22, 2024
@fo76utils
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Fixed in this build.

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5 participants