-
Notifications
You must be signed in to change notification settings - Fork 50
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
bhkCylinderShape doesn't render in NifSkope #37
Comments
Fallout 4 physics/collisions don't use that node, they use completely different ones which don't appear to have ever even been decoded and as such appear as binary data (and obviously don't render at all); That being said, it would be really nice to have a preview for the bhkCylinderShape, given that it is used in Creation Club meshes and as such it can definitively be used in Skyrim SE (and presumably Skyrim LE, Fallout 3/NV and Oblivion as well). |
@gavrant is working on bhkCylinderShape while I work on Starfield. This person ended up implementing it in a fork so it just needs to be merged in. |
For reference, the commit in question: |
Fixed in this build. |
Some meshes that are part of the Creation Club for Skyrim SE (and possibly Fallout 4 as well) contain a new bhk collision shape, the bhkCylinderShape. Dev8 appears to be able to load these nif files, but I don't think Dev7 can (not sure about this). However, Dev8 doesn't render the cylindrical shape so you can't actually see it in NifSkope.
The text was updated successfully, but these errors were encountered: