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udp: fix behavior of wrong checksums
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We have two problems in UDP stack related to bogus checksums :

1) We return -EAGAIN to application even if receive queue is not empty.
   This breaks applications using edge trigger epoll()

2) Under UDP flood, we can loop forever without yielding to other
   processes, potentially hanging the host, especially on non SMP.

This patch is an attempt to make things better.

We might in the future add extra support for rt applications
wanting to better control time spent doing a recv() in a hostile
environment. For example we could validate checksums before queuing
packets in socket receive queue.

Signed-off-by: Eric Dumazet <edumazet@google.com>
Cc: Willem de Bruijn <willemb@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
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Eric Dumazet authored and davem330 committed Jun 1, 2015
1 parent 9eb0a5d commit beb39db
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Showing 2 changed files with 4 additions and 8 deletions.
6 changes: 2 additions & 4 deletions net/ipv4/udp.c
Original file line number Diff line number Diff line change
Expand Up @@ -1345,10 +1345,8 @@ int udp_recvmsg(struct sock *sk, struct msghdr *msg, size_t len, int noblock,
}
unlock_sock_fast(sk, slow);

if (noblock)
return -EAGAIN;

/* starting over for a new packet */
/* starting over for a new packet, but check if we need to yield */
cond_resched();
msg->msg_flags &= ~MSG_TRUNC;
goto try_again;
}
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6 changes: 2 additions & 4 deletions net/ipv6/udp.c
Original file line number Diff line number Diff line change
Expand Up @@ -525,10 +525,8 @@ int udpv6_recvmsg(struct sock *sk, struct msghdr *msg, size_t len,
}
unlock_sock_fast(sk, slow);

if (noblock)
return -EAGAIN;

/* starting over for a new packet */
/* starting over for a new packet, but check if we need to yield */
cond_resched();
msg->msg_flags &= ~MSG_TRUNC;
goto try_again;
}
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