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"Modern applied deep learning with reinforcement methodology" Special syllabus Spring 2024 Norwegian University of Life Sciences (NMBU) --- This repository contains theory, implementation and examples for various reinforcement learning algorithms. Said algorithms are implemented in Python (using `PyTorch` and to some extent `ml-explore`), and are taught to play various games from the `gymnasium` library, ranging from simple to complex in approximate order: frozen-lake Tabular Q-learning * input space [16,] * action space [4,] cart-pole REINFORCE and deep Q-learning * input space [4,] * action space [2,] enduro Deep Q-learning * input space [210, 160, 1] * action space [9,] breakout (suboptimal results) Deep Q-learning * input space [210, 160, 1] * action space [4,] tetris (suboptimal results) Deep Q-learning * input space [210, 160, 1] * action space [5,] --- The theory is presented in `report.pdf`, along with results and simplified implementation examples. The implementation, examples and results are presented in their corresponding directories. During training of the latter four games, Orion HPC (https://orion.nmbu.no) at the Norwegian University of Life Sciences (NMBU) provided computational resources. N.b., in order for the examples to access atari games from `gymnasium`, Python<=3.10 must be used. --- Relevant papers: - "Human-level control through deep reinforcement learning" doi:10.1038/nature14236 - "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" arXiv:1712.01815v1 --- Learning goals: - Understand and know how to build, use and deploy reinforcement learning algorithms * Experiment with reinforcement agent(s) (for instance playing video-games) Learning outcomes: - Be competent in modern deep learning situations * Understand (and to some extent be able to reproduce) cutting-edge "artificial intelligence" models
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Modern applied deep learning with reinforcement methodology.