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Merge pull request #104 from hackerspace-ntnu/fix/ui-wheel-select
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Updated UIwheel to be active after stick input
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ThomasJGabrielsen authored Mar 18, 2022
2 parents 1915bed + 8f039ad commit a578cbc
Showing 1 changed file with 0 additions and 1 deletion.
1 change: 0 additions & 1 deletion Assets/Scripts/Player/PlayerUi.cs
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,6 @@ private void UpdatePos()
// The controller points to nothing
if (playerStateController.AimInput == Vector2.zero)
{
controllerWheel.SelectedSegmentIndex = null;
return;
}

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