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guillemsrr/README.md

Hi there! 👋

I'm Guillem Serra, a passionate game developer with over 6 years of experience.
My professional background ranges educational mobile games, solo indie-dev, and AA PC/Console game studios.

I love building systems from scratch, whether it's game engines, procedural tools, or gameplay systems.
Always curious, always learning.

Tech Stack:

  • Main:
    C++ Unreal Engine C# Unity

  • Other:
    OpenGL Godot Engine Python CMake

  • Web:
    NextJS TypeScript TailwindCSS

Stats

Guillem's github stats


📫 Let's connect:
Feel free to reach out if you'd like to collaborate or just talk games and tech!
guillemsrr.github.io · LinkedIn

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  1. vgscript vgscript Public

    UE plugin that enables external narrative scripts to be parsed, localized, and managed directly within the editor

    C++

  2. EventDriven_StateMachine EventDriven_StateMachine Public

    An Unreal Engine C++ game, featuring event-driven state machines

    C++ 12 3

  3. raytracing-audio raytracing-audio Public

    WIP implementation of a raytracer in CPU

    C++

  4. snake-pathfinding snake-pathfinding Public

    Snake game in 3D using pathfinding, SDL3 + OpenGL

    C++

  5. ats-game ats-game Public

    Unity game made for LevelUp game Jam 25'

    C#

  6. SerraEngine SerraEngine Public

    Simple engine for my SDL + OpenGL projects

    C++