- permanent lab
- improve scales in neighbouring provinces
- freespawn units
- temporarily increased/decreased world unrest
- temporary global darkness/curse/horrormark/heal/aging
- recruitable unit that's only situationally useful. e.g. bad infantry with resistances/amphibious/wings
- bonus wall defender
- random items freespawn
- negative: cause specific affliction to one(?) unit per turn (blind/NHW/eyeloss/armloss/..)
- custom throne defenders (through event)
- negative: event indies try to retake the throne regularly
throne powers that probably won't be included:
- air shield - too situational
- #heal - perhaps dubious because this is the lesser talked about way to unfeeblemind tarts and people might find this a bit wild
- #disease
- negative nation scales
design goals:
- make thrones a bit fresh and a little more interesting, but not whacky
- viable in vanilla games to spice things up a little, without making the mod central to the game
- throne power level: good lvl2 thrones or slightly stronger
- balanced, not swingy