Arma3 TvT scenario
BLUFOR must prevent OPFOR from sending a signal for a total of X minutes. OPFOR will be detected while they are sending. They can switch the signal on and off, and move about as they please.
TFAR, ACE3, RHSAFRF and RHSUSF mods are required for "RUS" vs "US" classic mode. For other modes other mods might be required not listed here (unofficial modes).
- no respawn
- spectator
- no play area restrictions
- no scopes
- basic medical
- fixed loadout
- quick start
- dynamic spawn position
- Buy Menu (ACE interact on start vehicle)
- Radio Truck and Radio Box Sending Modes
- US Camo automatically chosen (hardcoded for every map) - Russians always use Flora currently
- BIS Dynamic Groups (
<u>
key) - ACE-Spectator
- Mission is localized in English and German
- Time
- Weather
- US Spawn Distance
- Deploy time to win
- Time Acceleration
- Ingame Replay Precision
- JIP time
- BFT toggle
Altis,Beketov,Bornholm,Bootcamp_ACR,Chernarus,Chernarus_Summer,dingor,FDF_Isle1_a,fallujah,Esseker,Gorgona,IsolaDiCapraia,Kunduz,lingor3,lythium,Malden,mbg_celle2,namalsk,prei_khmaoch_luong,ProvingGrounds_PMC,Panthera3,Sara_dbe1,Shapur_BAF,SugarLake,Stratis,Thirsk,Woodland_ACR,Zargabad,clafghan,fata,saru,takistan,Tanoa,taviana,vt5,xcam_prototype,pja305 To play on one of those islands, change the file name's terrain part ("Stratis") into one of the above these
- Admin slot is Zeus to fight bugs
- Russian Commander Slot is mandatory
- There are different tiers of vehicles available depending on player count (param)
- Russians might redeploy, the sum of deployed time counts for winning
Play with us at http://www.gruppe-adler.de