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Editing Vanilla Tilesets
grunt-lucas edited this page Aug 5, 2024
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Note: this tutorial assumes that the porytiles
executable exists on your system path. It also assumes your pokeemerald
project is stored at the $HOME
location. If your executable or project lives elsewhere, you'll need to change those paths in the commands below.
Decompiling A Secondary Tileset
Makefile Integration
Target Base Game and Fieldmap Overrides
Other Useful Options
Palette Primers
Layering Structures to Maximize Palette Efficiency