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WGSL texture builtins all stages (#3986)
Test texture builtins on all stages. Previously only the fragment stage was tested. Note: Some of these are expected to fail on Intel Mac because in compute shaders, Intel Mac doesn't do bilinear interpolation between mip levels. At least not if not using argument buffers.
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src/webgpu/shader/execution/expression/call/builtin/textureGather.spec.ts
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