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Update csharp.md to indicate ConnectAsync is deprecated #3866
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We guarantee the SDK Server compatibility, not the Client SDK implementation, so we're technically fine to remove it. |
Sounds like - this PR should delete the method entirely (label as What do we think? |
Agreed. |
@aallbrig - you up for this change? 😄 |
Yes!
…On Thu, Jun 13, 2024 at 6:10 PM Mark Mandel ***@***.***> wrote:
@aallbrig <https://github.com/aallbrig> - you up for this change? 😄
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Build Succeeded 👏 Build Id: 213a5d1e-fedc-44ae-98e8-c27e2dc0b0ec The following development artifacts have been built, and will exist for the next 30 days:
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@markmandel this change is ready to re-review! |
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Overall looks good. There's a line towards the bottom of the csharp.md file - All requests other than ConnectAsync will wait for up to 15 seconds before giving up, time to wait can also be set in the constructor.
. You can modify similar to how you did with {{% feature expiryVersion="1.42.0" %}}.
Co-authored-by: igooch <igooch@google.com>
Co-authored-by: igooch <igooch@google.com>
@igooch Added in suggested commits and added the expiry feature flag around ConnectAsync remark. Merged latest from main. Thanks for reviewing! |
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One last item then LGTM.
Co-authored-by: igooch <igooch@google.com>
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LGTM, thanks!
Build Succeeded 👏 Build Id: 59e2cb1f-4df2-4497-a3f2-0053990a8b0d The following development artifacts have been built, and will exist for the next 30 days:
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This PR contains the following updates: | Package | Update | Change | |---|---|---| | [agones](https://agones.dev) ([source](https://togithub.com/googleforgames/agones)) | minor | `1.41.0` -> `1.42.0` | --- > [!WARNING] > Some dependencies could not be looked up. Check the Dependency Dashboard for more information. --- ### Release Notes <details> <summary>googleforgames/agones (agones)</summary> ### [`v1.42.0`](https://togithub.com/googleforgames/agones/blob/HEAD/CHANGELOG.md#v1420-2024-07-16) [Compare Source](https://togithub.com/googleforgames/agones/compare/v1.41.0...v1.42.0) [Full Changelog](https://togithub.com/googleforgames/agones/compare/v1.41.0...v1.42.0) **Breaking changes:** - Update csharp.md to indicate ConnectAsync is deprecated by [@​aallbrig](https://togithub.com/aallbrig) in [https://github.com/googleforgames/agones/pull/3866](https://togithub.com/googleforgames/agones/pull/3866) **Implemented enhancements:** - Add security context to Agones containers by [@​peterzhongyi](https://togithub.com/peterzhongyi) in [https://github.com/googleforgames/agones/pull/3856](https://togithub.com/googleforgames/agones/pull/3856) - Add Security Context to game server sidecar by [@​peterzhongyi](https://togithub.com/peterzhongyi) in [https://github.com/googleforgames/agones/pull/3869](https://togithub.com/googleforgames/agones/pull/3869) - Drop CountsAndLists Data from the Fleet and Game Server Set When the Flag is False by [@​igooch](https://togithub.com/igooch) in [https://github.com/googleforgames/agones/pull/3881](https://togithub.com/googleforgames/agones/pull/3881) - Adds tests to confirm that Fleet, Fleet Autoscaler, and Fleet Allocation apply defaults code is idempotent by [@​igooch](https://togithub.com/igooch) in [https://github.com/googleforgames/agones/pull/3888](https://togithub.com/googleforgames/agones/pull/3888) - feat: Add CRD Changes and Feature Flag for chain policy by [@​indexjoseph](https://togithub.com/indexjoseph) in [https://github.com/googleforgames/agones/pull/3880](https://togithub.com/googleforgames/agones/pull/3880) **Fixed bugs:** - sdk-server expects SDK_LOG_LEVEL by [@​KAllan357](https://togithub.com/KAllan357) in [https://github.com/googleforgames/agones/pull/3858](https://togithub.com/googleforgames/agones/pull/3858) - this will resolve From/layer extraction issue on ltsc2019 in examples by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3873](https://togithub.com/googleforgames/agones/pull/3873) - featuregate: adds validation if PortPolicyNone is not enabled by [@​daniellee](https://togithub.com/daniellee) in [https://github.com/googleforgames/agones/pull/3871](https://togithub.com/googleforgames/agones/pull/3871) - added local as default for registry when registry is not specified by [@​kamaljeeti](https://togithub.com/kamaljeeti) in [https://github.com/googleforgames/agones/pull/3876](https://togithub.com/googleforgames/agones/pull/3876) - Buffer Unity SDK ReceiveData when watching for configuration changes by [@​ZeroParticle](https://togithub.com/ZeroParticle) in [https://github.com/googleforgames/agones/pull/3872](https://togithub.com/googleforgames/agones/pull/3872) - agones-{extensions,allocator}: Make servers context aware by [@​zmerlynn](https://togithub.com/zmerlynn) in [https://github.com/googleforgames/agones/pull/3845](https://togithub.com/googleforgames/agones/pull/3845) - added condition for distributed logic by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3877](https://togithub.com/googleforgames/agones/pull/3877) **Security fixes:** - Bump [@​grpc/grpc-js](https://togithub.com/grpc/grpc-js) from 1.10.7 to 1.10.9 in /sdks/nodejs by [@​dependabot](https://togithub.com/dependabot) in [https://github.com/googleforgames/agones/pull/3863](https://togithub.com/googleforgames/agones/pull/3863) **Other:** - Preparation for Release v1.42.0 by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3854](https://togithub.com/googleforgames/agones/pull/3854) - Add helpful note to edit-first-gameserver-go by [@​peterzhongyi](https://togithub.com/peterzhongyi) in [https://github.com/googleforgames/agones/pull/3846](https://togithub.com/googleforgames/agones/pull/3846) - Moved Passthrough feature description to the correct section in Feature Stages by [@​vicentefb](https://togithub.com/vicentefb) in [https://github.com/googleforgames/agones/pull/3861](https://togithub.com/googleforgames/agones/pull/3861) - Updated Node.js Page to Reflect that Counters and Lists is Implemented by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3865](https://togithub.com/googleforgames/agones/pull/3865) - Change Slack channel description from #developers to #development by [@​branhoff](https://togithub.com/branhoff) in [https://github.com/googleforgames/agones/pull/3868](https://togithub.com/googleforgames/agones/pull/3868) - updated UpdateList documentation for local sdk server and sdk server by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3878](https://togithub.com/googleforgames/agones/pull/3878) - Add zio-agones to the list of third party client SDKs by [@​ghostdogpr](https://togithub.com/ghostdogpr) in [https://github.com/googleforgames/agones/pull/3875](https://togithub.com/googleforgames/agones/pull/3875) - refactor simple game server by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3817](https://togithub.com/googleforgames/agones/pull/3817) - Update Slack invite link by [@​markmandel](https://togithub.com/markmandel) in [https://github.com/googleforgames/agones/pull/3896](https://togithub.com/googleforgames/agones/pull/3896) - Added cleanup for app-engine services in cloudbuild script by [@​kamaljeeti](https://togithub.com/kamaljeeti) in [https://github.com/googleforgames/agones/pull/3890](https://togithub.com/googleforgames/agones/pull/3890) - Adds a command to generate the zz_generated.deepcopy.go files for the apis by [@​igooch](https://togithub.com/igooch) in [https://github.com/googleforgames/agones/pull/3900](https://togithub.com/googleforgames/agones/pull/3900) - update go version to 1.21.12 by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3894](https://togithub.com/googleforgames/agones/pull/3894) **New Contributors:** - [@​KAllan357](https://togithub.com/KAllan357) made their first contribution in [https://github.com/googleforgames/agones/pull/3858](https://togithub.com/googleforgames/agones/pull/3858) - [@​branhoff](https://togithub.com/branhoff) made their first contribution in [https://github.com/googleforgames/agones/pull/3868](https://togithub.com/googleforgames/agones/pull/3868) - [@​aallbrig](https://togithub.com/aallbrig) made their first contribution in [https://github.com/googleforgames/agones/pull/3866](https://togithub.com/googleforgames/agones/pull/3866) - [@​ZeroParticle](https://togithub.com/ZeroParticle) made their first contribution in [https://github.com/googleforgames/agones/pull/3872](https://togithub.com/googleforgames/agones/pull/3872) - [@​ghostdogpr](https://togithub.com/ghostdogpr) made their first contribution in [https://github.com/googleforgames/agones/pull/3875](https://togithub.com/googleforgames/agones/pull/3875) </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied. ♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox. 🔕 **Ignore**: Close this PR and you won't be reminded about this update again. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box --- This PR has been generated by [Renovate Bot](https://togithub.com/renovatebot/renovate). <!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzNy40MzIuMCIsInVwZGF0ZWRJblZlciI6IjM3LjQzMi4wIiwidGFyZ2V0QnJhbmNoIjoibWFpbiIsImxhYmVscyI6WyJyZW5vdmF0ZS9oZWxtIiwidHlwZS9taW5vciJdfQ==-->
What type of PR is this?
/kind documentation
What this PR does / Why we need it:
As I was following the AgonesSDK C# guide I noticed that when I tried using
ConnectAsync
the function has actually been deprecated. It'd be good to get verbiage into the documentation so other Agones users know they don't have to use this method any longer.Source @ agones/sdks/csharp/sdk/AgonesSDK.cs#112
Which issue(s) this PR fixes:
Closes #
Special notes for your reviewer:
Unsure if a strike through is desired or if the documentation block should just be completely removed. Let me know what you'd prefer. If I don't respond quickly enough please feel free to take on the documentation changes outside this PR.