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sdk-server expects SDK_LOG_LEVEL #3858
sdk-server expects SDK_LOG_LEVEL #3858
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Thanks for your pull request! It looks like this may be your first contribution to a Google open source project. Before we can look at your pull request, you'll need to sign a Contributor License Agreement (CLA). View this failed invocation of the CLA check for more information. For the most up to date status, view the checks section at the bottom of the pull request. |
I just signed the CLA but I'm not seeing how to retrigger that. |
Build Failed 😱 Build Id: 650b4a04-8b10-4a94-bd86-a1ed47bf8791 To get permission to view the Cloud Build view, join the agones-discuss Google Group. |
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Ooh! Good catch. I didn't see that in the PR!
Rather than change Env var settings from what they used to be (should be?), I'd suggest fixing:
Line 326 in bc42fd5
runtime.Must(viper.BindEnv("logLevel", "SDK_LOG_LEVEL")) |
And setup a proper logLevelFlag
variable etc, and make the above line be:
runtime.Must(viper.BindEnv(logLevelFlag))
Then we fix the bug in the sdk-server rather than potentially force an env var change.
Also that default here:
Line 290 in bc42fd5
viper.SetDefault("logLevel", string(gs.Spec.SdkServer.LogLevel)) |
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@markmandel Thanks for the feedback. I adjusted the PR as you described. Note that I also changed it from
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Build Succeeded 👏 Build Id: d7c19b02-40d8-42ff-a5e0-de7979746ad4 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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Thanks! Sounds good - will take a peek next week 👍🏻 |
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Build Succeeded 👏 Build Id: e2117b2f-d5e6-4c20-ae6a-c494b8d45828 The following development artifacts have been built, and will exist for the next 30 days:
A preview of the website (the last 30 builds are retained): To install this version:
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Looks great, thanks!
We also faced a similar issue recently and ended up in this PR. |
This PR contains the following updates: | Package | Update | Change | |---|---|---| | [agones](https://agones.dev) ([source](https://togithub.com/googleforgames/agones)) | minor | `1.41.0` -> `1.42.0` | --- > [!WARNING] > Some dependencies could not be looked up. Check the Dependency Dashboard for more information. --- ### Release Notes <details> <summary>googleforgames/agones (agones)</summary> ### [`v1.42.0`](https://togithub.com/googleforgames/agones/blob/HEAD/CHANGELOG.md#v1420-2024-07-16) [Compare Source](https://togithub.com/googleforgames/agones/compare/v1.41.0...v1.42.0) [Full Changelog](https://togithub.com/googleforgames/agones/compare/v1.41.0...v1.42.0) **Breaking changes:** - Update csharp.md to indicate ConnectAsync is deprecated by [@​aallbrig](https://togithub.com/aallbrig) in [https://github.com/googleforgames/agones/pull/3866](https://togithub.com/googleforgames/agones/pull/3866) **Implemented enhancements:** - Add security context to Agones containers by [@​peterzhongyi](https://togithub.com/peterzhongyi) in [https://github.com/googleforgames/agones/pull/3856](https://togithub.com/googleforgames/agones/pull/3856) - Add Security Context to game server sidecar by [@​peterzhongyi](https://togithub.com/peterzhongyi) in [https://github.com/googleforgames/agones/pull/3869](https://togithub.com/googleforgames/agones/pull/3869) - Drop CountsAndLists Data from the Fleet and Game Server Set When the Flag is False by [@​igooch](https://togithub.com/igooch) in [https://github.com/googleforgames/agones/pull/3881](https://togithub.com/googleforgames/agones/pull/3881) - Adds tests to confirm that Fleet, Fleet Autoscaler, and Fleet Allocation apply defaults code is idempotent by [@​igooch](https://togithub.com/igooch) in [https://github.com/googleforgames/agones/pull/3888](https://togithub.com/googleforgames/agones/pull/3888) - feat: Add CRD Changes and Feature Flag for chain policy by [@​indexjoseph](https://togithub.com/indexjoseph) in [https://github.com/googleforgames/agones/pull/3880](https://togithub.com/googleforgames/agones/pull/3880) **Fixed bugs:** - sdk-server expects SDK_LOG_LEVEL by [@​KAllan357](https://togithub.com/KAllan357) in [https://github.com/googleforgames/agones/pull/3858](https://togithub.com/googleforgames/agones/pull/3858) - this will resolve From/layer extraction issue on ltsc2019 in examples by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3873](https://togithub.com/googleforgames/agones/pull/3873) - featuregate: adds validation if PortPolicyNone is not enabled by [@​daniellee](https://togithub.com/daniellee) in [https://github.com/googleforgames/agones/pull/3871](https://togithub.com/googleforgames/agones/pull/3871) - added local as default for registry when registry is not specified by [@​kamaljeeti](https://togithub.com/kamaljeeti) in [https://github.com/googleforgames/agones/pull/3876](https://togithub.com/googleforgames/agones/pull/3876) - Buffer Unity SDK ReceiveData when watching for configuration changes by [@​ZeroParticle](https://togithub.com/ZeroParticle) in [https://github.com/googleforgames/agones/pull/3872](https://togithub.com/googleforgames/agones/pull/3872) - agones-{extensions,allocator}: Make servers context aware by [@​zmerlynn](https://togithub.com/zmerlynn) in [https://github.com/googleforgames/agones/pull/3845](https://togithub.com/googleforgames/agones/pull/3845) - added condition for distributed logic by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3877](https://togithub.com/googleforgames/agones/pull/3877) **Security fixes:** - Bump [@​grpc/grpc-js](https://togithub.com/grpc/grpc-js) from 1.10.7 to 1.10.9 in /sdks/nodejs by [@​dependabot](https://togithub.com/dependabot) in [https://github.com/googleforgames/agones/pull/3863](https://togithub.com/googleforgames/agones/pull/3863) **Other:** - Preparation for Release v1.42.0 by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3854](https://togithub.com/googleforgames/agones/pull/3854) - Add helpful note to edit-first-gameserver-go by [@​peterzhongyi](https://togithub.com/peterzhongyi) in [https://github.com/googleforgames/agones/pull/3846](https://togithub.com/googleforgames/agones/pull/3846) - Moved Passthrough feature description to the correct section in Feature Stages by [@​vicentefb](https://togithub.com/vicentefb) in [https://github.com/googleforgames/agones/pull/3861](https://togithub.com/googleforgames/agones/pull/3861) - Updated Node.js Page to Reflect that Counters and Lists is Implemented by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3865](https://togithub.com/googleforgames/agones/pull/3865) - Change Slack channel description from #developers to #development by [@​branhoff](https://togithub.com/branhoff) in [https://github.com/googleforgames/agones/pull/3868](https://togithub.com/googleforgames/agones/pull/3868) - updated UpdateList documentation for local sdk server and sdk server by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3878](https://togithub.com/googleforgames/agones/pull/3878) - Add zio-agones to the list of third party client SDKs by [@​ghostdogpr](https://togithub.com/ghostdogpr) in [https://github.com/googleforgames/agones/pull/3875](https://togithub.com/googleforgames/agones/pull/3875) - refactor simple game server by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3817](https://togithub.com/googleforgames/agones/pull/3817) - Update Slack invite link by [@​markmandel](https://togithub.com/markmandel) in [https://github.com/googleforgames/agones/pull/3896](https://togithub.com/googleforgames/agones/pull/3896) - Added cleanup for app-engine services in cloudbuild script by [@​kamaljeeti](https://togithub.com/kamaljeeti) in [https://github.com/googleforgames/agones/pull/3890](https://togithub.com/googleforgames/agones/pull/3890) - Adds a command to generate the zz_generated.deepcopy.go files for the apis by [@​igooch](https://togithub.com/igooch) in [https://github.com/googleforgames/agones/pull/3900](https://togithub.com/googleforgames/agones/pull/3900) - update go version to 1.21.12 by [@​ashutosji](https://togithub.com/ashutosji) in [https://github.com/googleforgames/agones/pull/3894](https://togithub.com/googleforgames/agones/pull/3894) **New Contributors:** - [@​KAllan357](https://togithub.com/KAllan357) made their first contribution in [https://github.com/googleforgames/agones/pull/3858](https://togithub.com/googleforgames/agones/pull/3858) - [@​branhoff](https://togithub.com/branhoff) made their first contribution in [https://github.com/googleforgames/agones/pull/3868](https://togithub.com/googleforgames/agones/pull/3868) - [@​aallbrig](https://togithub.com/aallbrig) made their first contribution in [https://github.com/googleforgames/agones/pull/3866](https://togithub.com/googleforgames/agones/pull/3866) - [@​ZeroParticle](https://togithub.com/ZeroParticle) made their first contribution in [https://github.com/googleforgames/agones/pull/3872](https://togithub.com/googleforgames/agones/pull/3872) - [@​ghostdogpr](https://togithub.com/ghostdogpr) made their first contribution in [https://github.com/googleforgames/agones/pull/3875](https://togithub.com/googleforgames/agones/pull/3875) </details> --- ### Configuration 📅 **Schedule**: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined). 🚦 **Automerge**: Disabled by config. Please merge this manually once you are satisfied. ♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox. 🔕 **Ignore**: Close this PR and you won't be reminded about this update again. --- - [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check this box --- This PR has been generated by [Renovate Bot](https://togithub.com/renovatebot/renovate). <!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzNy40MzIuMCIsInVwZGF0ZWRJblZlciI6IjM3LjQzMi4wIiwidGFyZ2V0QnJhbmNoIjoibWFpbiIsImxhYmVscyI6WyJyZW5vdmF0ZS9oZWxtIiwidHlwZS9taW5vciJdfQ==-->
What type of PR is this?
/kind bug
What this PR does / Why we need it:
I think I noticed a bug in my Agones sdk-server where I was constantly seeing the log line:
I'm also seeing this in my local K8s cluster running Agones v1.40:
There is a chance this is a bug introduced in #3631. The relevant code in the sdk-server binary is
https://github.com/googleforgames/agones/blob/main/cmd/sdk-server/main.go#L326
This PR simply adjusts the name Env Var attached to the Gameserver's Agones SDK Sidecar container.
Which issue(s) this PR fixes:
Closes #
Special notes for your reviewer: