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If GameServer webhook validation fails, it doesn't raise up to Fleet #765
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area/user-experience
Pertaining to developers trying to use Agones, e.g. SDK, installation, etc
kind/bug
These are bugs.
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I will make a pull request to fix this issue. |
aLekSer
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Now we perform additional validation on the Gameserver specification. For googleforgames#765.
aLekSer
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May 17, 2019
Now we perform additional validation on the Gameserver specification. For googleforgames#765.
aLekSer
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May 21, 2019
Now we perform additional validation on the Gameserver specification. For googleforgames#765.
aLekSer
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May 21, 2019
Now we perform additional validation on the Gameserver specification. For googleforgames#765.
aLekSer
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May 21, 2019
Now we perform additional validation on the Gameserver specification. For googleforgames#765.
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May 22, 2019
Now we perform additional validation on the Gameserver specification. For googleforgames#765.
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Now we perform additional validation on the Gameserver specification. For #765.
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Labels
area/user-experience
Pertaining to developers trying to use Agones, e.g. SDK, installation, etc
kind/bug
These are bugs.
What happened:
Create a Fleet with an invalid GameServer specification - no error was returned, and no GameServer was created.
For example (container is in the wrong spot):
What you expected to happen:
Should return a validation error as soon as the Fleet is created - i.e. the Fleet shouldn't get created at all, and the user should get a message as to why.
How to reproduce it (as minimally and precisely as possible):
copy paste the above into bad-fleet.yaml, and
kubectl apply -f bad-fleet.yaml
Anything else we need to know?:
Environment:
kubectl version
): 1.11.xThe text was updated successfully, but these errors were encountered: