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[Breaking Change] Multiple port support for GameServer
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This allows the `GameServer` (and anything that uses it as a template,  such
as `Fleets`), to provide configuration and assignment of multiple ports to the
game server container.

For example:

```yaml
apiVersion: "stable.agones.dev/v1alpha1"
kind: GameServer
metadata:
  name: "simple-udp"
spec:
  ports:
  - name: default
    portPolicy: "dynamic"
    containerPort: 7654
  template:
    spec:
      containers:
      - name: simple-udp
        image: gcr.io/agones-images/udp-server:0.1
```

This also includes update to documentation - but in a separate bottom section
of each document, to allow for moving into the live version at release time.
(This is becoming a mess - a website can't come soon enough).

This also adjusts the `GameServer > Status`, to be able to handle multiple
ports. It now looks like this:

```
Status:
  Address:    192.168.99.100
  Node Name:  agones
  Ports:
    Name:  default
    Port:  7502
  State:   Ready
```

While this a breaking change (due to the change in `GameServer > status`, the
previous legacy configuration of still works (even thought it's no longer
documented), as it is automatically converted to the new version.

Plans are to remove this legacy conversion functionality in 0.4.0, since being
in alpha, we have a very low commitment to backward compatibility.

As an aside - versioning for CRDs is coming soon, so this will also solve this
type of problem long term.
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markmandel committed Jul 9, 2018
1 parent d3e9d7e commit 4327502
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129 changes: 129 additions & 0 deletions docs/create_fleet.md
Original file line number Diff line number Diff line change
Expand Up @@ -338,3 +338,132 @@ You have now deployed a new version of your game!
## Next Steps

If you want to use your own GameServer container make sure you have properly integrated the [Agones SDK](../sdks/).

---

⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️

> Development version of the Fleet response
```
Name: simple-udp
Namespace: default
Labels: <none>
Annotations: kubectl.kubernetes.io/last-applied-configuration={"apiVersion":"stable.agones.dev/v1alpha1","kind":"Fleet","metadata":{"annotations":{},"name":"simple-udp","namespace":"default"},"spec":{"replicas":2,...
API Version: stable.agones.dev/v1alpha1
Kind: Fleet
Metadata:
Cluster Name:
Creation Timestamp: 2018-07-01T18:55:35Z
Generation: 1
Resource Version: 24685
Self Link: /apis/stable.agones.dev/v1alpha1/namespaces/default/fleets/simple-udp
UID: 56710a91-7d60-11e8-b2dd-08002703ef08
Spec:
Replicas: 2
Strategy:
Rolling Update:
Max Surge: 25%
Max Unavailable: 25%
Type: RollingUpdate
Template:
Metadata:
Creation Timestamp: <nil>
Spec:
Health:
Ports:
Container Port: 7654
Name: default
Port Policy: dynamic
Template:
Metadata:
Creation Timestamp: <nil>
Spec:
Containers:
Image: gcr.io/agones-images/udp-server:0.1
Name: simple-udp
Resources:
Status:
Allocated Replicas: 0
Ready Replicas: 2
Replicas: 2
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal CreatingGameServerSet 13s fleet-controller Created GameServerSet simple-udp-wlqnd
```

> Development version of the Fleet Allocation response
```
apiVersion: stable.agones.dev/v1alpha1
kind: FleetAllocation
metadata:
clusterName: ""
creationTimestamp: 2018-07-01T18:56:31Z
generateName: simple-udp-
generation: 1
name: simple-udp-l7dn9
namespace: default
ownerReferences:
- apiVersion: stable.agones.dev/v1alpha1
blockOwnerDeletion: true
controller: true
kind: GameServer
name: simple-udp-wlqnd-s2xr5
uid: 5676a611-7d60-11e8-b2dd-08002703ef08
resourceVersion: "24719"
selfLink: /apis/stable.agones.dev/v1alpha1/namespaces/default/fleetallocations/simple-udp-l7dn9
uid: 77c22f17-7d60-11e8-b2dd-08002703ef08
spec:
fleetName: simple-udp
status:
GameServer:
metadata:
creationTimestamp: 2018-07-01T18:55:35Z
finalizers:
- stable.agones.dev
generateName: simple-udp-wlqnd-
generation: 1
labels:
stable.agones.dev/gameserverset: simple-udp-wlqnd
name: simple-udp-wlqnd-s2xr5
namespace: default
ownerReferences:
- apiVersion: stable.agones.dev/v1alpha1
blockOwnerDeletion: true
controller: true
kind: GameServerSet
name: simple-udp-wlqnd
uid: 56731f1a-7d60-11e8-b2dd-08002703ef08
resourceVersion: "24716"
selfLink: /apis/stable.agones.dev/v1alpha1/namespaces/default/gameservers/simple-udp-wlqnd-s2xr5
uid: 5676a611-7d60-11e8-b2dd-08002703ef08
spec:
container: simple-udp
health:
failureThreshold: 3
initialDelaySeconds: 5
periodSeconds: 5
ports:
- containerPort: 7654
hostPort: 7604
name: default
portPolicy: dynamic
protocol: UDP
template:
metadata:
creationTimestamp: null
spec:
containers:
- image: gcr.io/agones-images/udp-server:0.1
name: simple-udp
resources: {}
status:
address: 192.168.99.100
nodeName: agones
ports:
- name: default
port: 7604
state: Allocated
```
66 changes: 66 additions & 0 deletions docs/create_gameserver.md
Original file line number Diff line number Diff line change
Expand Up @@ -160,3 +160,69 @@ If you run `kubectl describe gameserver` again - either the GameServer will be g
## Next Step

If you want to use your own GameServer container make sure you have properly integrated the [Agones SDK](../sdks/).

---

⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️

> Development version of the GameServer description
```bash
Name: simple-udp-jq8kd-q8dzg
Namespace: default
Labels: stable.agones.dev/gameserverset=simple-udp-jq8kd
Annotations: <none>
API Version: stable.agones.dev/v1alpha1
Kind: GameServer
Metadata:
Cluster Name:
Creation Timestamp: 2018-06-30T14:15:43Z
Finalizers:
stable.agones.dev
Generate Name: simple-udp-jq8kd-
Generation: 1
Owner References:
API Version: stable.agones.dev/v1alpha1
Block Owner Deletion: true
Controller: true
Kind: GameServerSet
Name: simple-udp-jq8kd
UID: 132a214e-7c70-11e8-b9be-08002703ef08
Resource Version: 11978
Self Link: /apis/stable.agones.dev/v1alpha1/namespaces/default/gameservers/simple-udp-jq8kd-q8dzg
UID: 132bb210-7c70-11e8-b9be-08002703ef08
Spec:
Container: simple-udp
Health:
Failure Threshold: 3
Initial Delay Seconds: 5
Period Seconds: 5
Ports:
Container Port: 7654
Host Port: 7614
Name: default
Port Policy: dynamic
Protocol: UDP
Template:
Metadata:
Creation Timestamp: <nil>
Spec:
Containers:
Image: gcr.io/agones-images/udp-server:0.1
Name: simple-udp
Resources:
Status:
Address: 192.168.99.100
Node Name: agones
Ports:
Name: default
Port: 7614
State: Ready
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal PortAllocation 23s gameserver-controller Port allocated
Normal Creating 23s gameserver-controller Pod simple-udp-jq8kd-q8dzg-9kww8 created
Normal Starting 23s gameserver-controller Synced
Normal Ready 20s gameserver-controller Address and Port populated
```
39 changes: 38 additions & 1 deletion docs/fleet_spec.md
Original file line number Diff line number Diff line change
Expand Up @@ -85,4 +85,41 @@ name for the `FleetAllocation` is generated when the `FleetAllocation` is create
The `spec` field is the actual `FleetAllocation` specification and it is composed as follow:

- `fleetName` is the name of an existing Fleet. If this doesn't exist, and error will be returned
when the `FleetAllocation` is created
when the `FleetAllocation` is created

---

⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️

> Development version of the Fleet spec

```yaml
apiVersion: "stable.agones.dev/v1alpha1"
kind: Fleet
metadata:
name: fleet-example
spec:
replicas: 2
strategy:
type: RollingUpdate
rollingUpdate:
maxSurge: 25%
maxUnavailable: 25%
template:
metadata:
labels:
foo: bar
spec:
ports:
- name: default
portPolicy: "dynamic"
containerPort: 26000
health:
initialDelaySeconds: 30
periodSeconds: 60
template:
spec:
containers:
- name: example-server
image: gcr.io/agones/test-server:0.1
```
51 changes: 50 additions & 1 deletion docs/gameserver_spec.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

Like any other Kubernetes resource you describe a GameServer's desired state via a specification written in YAML or JSON to the Kubernetes API. The Agones controller will then change the actual state to the desired state.

A full GameServer specification is available below and in the [example folder](../examples/gameserver.yaml) for reference :
A full GameServer specification is available below and in the [example folder](https://github.com/GoogleCloudPlatform/agones/blob/release-0.2.0/examples/gameserver.yaml) for reference :

```
apiVersion: "stable.agones.dev/v1alpha1"
Expand Down Expand Up @@ -43,3 +43,52 @@ The `spec` field is the actual GameServer specification and it is composed as fo
- `protocol` the protocol being used. Defaults to UDP. TCP is the only other option.
- `health` to track the overall healthy state of the GameServer, more information available in the [health check documentation](./health_checking.md).
- `template` the [pod spec template](https://v1-10.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.10/#podtemplatespec-v1-core) to run your GameServer containers, [see](https://kubernetes.io/docs/concepts/workloads/pods/pod-overview/#pod-templates) for more information.

---

⚠️⚠️⚠️ **This is currently a development feature and has not been released** ⚠️⚠️⚠️

> Development version of the GameServer spec
```yaml
apiVersion: "stable.agones.dev/v1alpha1"
kind: GameServer
metadata:
name: "gds-example"
spec:
ports:
- name: default
portPolicy: "static"
containerPort: 7654
hostPort: 7777
protocol: UDP
health:
disabled: false
initialDelaySeconds: 5
periodSeconds: 5
failureThreshold: 3
template:
metadata:
labels:
myspeciallabel: myspecialvalue
spec:
containers:
- name: example-server
image: gcr.io/agones/test-server:0.1
imagePullPolicy: Always
```
Since Agones defines a new [Custom Resources Definition (CRD)](https://kubernetes.io/docs/concepts/api-extension/custom-resources/) we can define a new resource using the kind `GameServer` with the custom group `stable.agones.dev` and API version `v1alpha1`.

You can use the metadata field to target a specific [namespaces](https://kubernetes.io/docs/concepts/overview/working-with-objects/namespaces/) but also attach specific [annotations](https://kubernetes.io/docs/concepts/overview/working-with-objects/annotations/) and [labels](https://kubernetes.io/docs/concepts/overview/working-with-objects/labels/) to your ressource. This is a very common pattern in the Kubernetes ecosystem.

The `spec` field is the actual GameServer specification and it is composed as follow:

- `container` is the name of container running the GameServer in case you have more than one container defined in the [pod](https://kubernetes.io/docs/concepts/workloads/pods/pod-overview/). If you do, this is a mandatory field. For instance this is useful if you want to run a sidecar to ship logs.
- `ports` are an array of ports that can be exposed as direct connections to the game server container
- `name` is an optional descriptive name for a port
- `portPolicy` has two options `dynamic` (default) the system allocates a free hostPort for the gameserver, for game clients to connect to. And `static`, user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the port is available. When static is the policy specified, `hostPort` is required to be populated.
- `containerPort` the port that is being opened on the game server process, this is a required field.
- `protocol` the protocol being used. Defaults to UDP. TCP is the only other option.
- `health` to track the overall healthy state of the GameServer, more information available in the [health check documentation](./health_checking.md).
- `template` the [pod spec template](https://v1-10.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.10/#podtemplatespec-v1-core) to run your GameServer containers, [see](https://kubernetes.io/docs/concepts/workloads/pods/pod-overview/#pod-templates) for more information.
16 changes: 11 additions & 5 deletions examples/cpp-simple/fleet.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -19,10 +19,16 @@ metadata:
# will need to be created with `kubectl create`
generateName: cpp-simple-
spec:
containerPort: 7654
replicas: 2
template:
spec:
containers:
- name: cpp-simple
image: gcr.io/agones-images/cpp-simple-server:0.1
# imagePullPolicy: Always # add for development
ports:
- name: default
portPolicy: "dynamic"
containerPort: 7654
template:
spec:
containers:
- name: cpp-simple
image: gcr.io/agones-images/cpp-simple-server:0.1
# imagePullPolicy: Always # add for development
5 changes: 4 additions & 1 deletion examples/cpp-simple/gameserver.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,10 @@ metadata:
# will need to be created with `kubectl create`
generateName: cpp-simple-
spec:
containerPort: 7654
ports:
- name: default
portPolicy: "dynamic"
containerPort: 7654
template:
spec:
containers:
Expand Down
6 changes: 4 additions & 2 deletions examples/fleet.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -48,8 +48,10 @@ spec:
foo: bar
# GameServer specification
spec:
portPolicy: "dynamic"
containerPort: 26000
ports:
- name: default
portPolicy: "dynamic"
containerPort: 26000
health:
initialDelaySeconds: 30
periodSeconds: 60
Expand Down
26 changes: 15 additions & 11 deletions examples/gameserver.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -31,17 +31,21 @@ metadata:
spec:
# if there is more than one container, specify which one is the game server
container: example-server
# portPolicy has two options:
# - "dynamic" (default) the system allocates a free hostPort for the gameserver, for game clients to connect to
# - "static", user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the
# port is available. When static is the policy specified, `hostPort` is required to be populated
portPolicy: "static"
# the port that is being opened on the game server process
containerPort: 7654
# the port exposed on the host, only required when `portPolicy` is "static". Overwritten when portPolicy is "dynamic".
hostPort: 7777
# protocol being used. Defaults to UDP. TCP is the only other option
protocol: UDP
# Array of ports that can be exposed as direct connections to the game server container
ports:
# name is a descriptive name for the port
- name: default
# portPolicy has two options:
# - "dynamic" (default) the system allocates a free hostPort for the gameserver, for game clients to connect to
# - "static", user defines the hostPort that the game client will connect to. Then onus is on the user to ensure that the
# port is available. When static is the policy specified, `hostPort` is required to be populated
portPolicy: "static"
# the port that is being opened on the game server process
containerPort: 7654
# the port exposed on the host, only required when `portPolicy` is "static". Overwritten when portPolicy is "dynamic".
hostPort: 7777
# protocol being used. Defaults to UDP. TCP is the only other option
protocol: UDP
# Health checking for the running game server
health:
# Disable health checking. defaults to false, but can be set to true
Expand Down
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