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Move back to FailureThreshold failures of /gshealthz (#3160)
This again reverts part of #3072. In looking at recent failures, in cases where the sidecar is slow to come up due to networking issues, /gshealthz fails, resulting often in the unnecessary restart of the game server. This returns to the more generous failure threshold from prior to to just make this ~infinite, i.e. neuter kubelet liveness, since health is really owned by the controller and sidecar.
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