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GLES state reconstruction currently always recreates textures using a sized internal format, even if the application had created them with an unsized internal format. Textures behave differently depending on the "sized-ness" of the internal format and so MEC replay can be incorrect.
For example, depth textures with an unsized internal format may be sampled with GL_LINEAR while depth textures with a sized internal format may only be sampled with GL_NEAREST.
The text was updated successfully, but these errors were encountered:
GLES state reconstruction currently always recreates textures using a sized internal format, even if the application had created them with an unsized internal format. Textures behave differently depending on the "sized-ness" of the internal format and so MEC replay can be incorrect.
For example, depth textures with an unsized internal format may be sampled with
GL_LINEAR
while depth textures with a sized internal format may only be sampled withGL_NEAREST
.The text was updated successfully, but these errors were encountered: