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v1.4.3

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@bejado bejado released this 27 Nov 21:13
4ba5d6b

Engine

  • Fixed morph shapes not rendering in WebGL.
  • Added ETC2 and BC compressed texture support to Metal backend.
  • Rendering a SAMPLER_EXTERNAL texture before setting an external image no longer results in GPU errors.
  • Fixed a normals issue when skinning without a normal map or anisotropy.
  • Fixed an issue where transparent views couldn't be used with post-processing.
  • Always use higher quality 3-bands SH for indirect lighting, even on mobile.
  • Added support for the Metal backend to bind individual planes of YUV external images.
  • Added support for depth buffer when post-processing is turned off.
  • Improved performance on GPUs that use tile-based rendering.

Materials

  • Fixed an assertion when a parameter array occurs last in a material definition.

Libraries

  • gltfio: fixed blackness seen with default material.

Language Bindings

  • Added support for the latest version of Emscripten.