Releases
v1.4.3
bejado
released this
27 Nov 21:13
Engine
Fixed morph shapes not rendering in WebGL.
Added ETC2 and BC compressed texture support to Metal backend.
Rendering a SAMPLER_EXTERNAL
texture before setting an external image no longer results in GPU errors.
Fixed a normals issue when skinning without a normal map or anisotropy.
Fixed an issue where transparent views couldn't be used with post-processing.
Always use higher quality 3-bands SH for indirect lighting, even on mobile.
Added support for the Metal backend to bind individual planes of YUV external images.
Added support for depth buffer when post-processing is turned off.
Improved performance on GPUs that use tile-based rendering.
Materials
Fixed an assertion when a parameter array occurs last in a material definition.
Libraries
gltfio: fixed blackness seen with default material.
Language Bindings
Added support for the latest version of Emscripten.
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