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OpenGLBlobCache: be more robust when shader fails to compile #3932

OpenGLBlobCache: be more robust when shader fails to compile

OpenGLBlobCache: be more robust when shader fails to compile #3932

name: iOS
on:
push:
branches:
- main
- release
- rc/**
jobs:
build-ios:
name: build-ios
runs-on: macos-latest
steps:
- uses: actions/checkout@v3.3.0
- name: Run build script
run: |
cd build/ios && printf "y" | ./build.sh continuous
- uses: actions/upload-artifact@v1.0.0
with:
name: filament-ios
path: out/filament-release-ios.tgz
- name: Build iOS samples
run: |
cd build/ios && ./build-samples.sh continuous