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Rendering two cameras into the same window. #50

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Happy to hear. BTW, MuJoCo supports side-by-side stereo rendering, if that's what you're after. Both modeled cameras and the free camera have an Inter Pupillary Distance that determines the separation of the two "eyes". You should be able to set this enum and see this. Perhaps we should expose this option in the simulate UI? But it's rarely useful in an interactive setting.

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Answer selected by yuvaltassa
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