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Using implicit integrator with Unity plugin #368

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Simulation stability in general could be improved by the implicit integrator; but for instabilities due to actuation, you might be able to benefit from integrated-velocity actuators, see here.
BTW, I just upgraded the C# bindings to the latest version (so things should work better, but let me know if you hit any issues).

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@Balint-H
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Balint-H Jul 10, 2022
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