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Spatial Audio + Loop crash in 2.0.13 #985
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Do you have a test case of what triggers this? We have quite a few looping spatial sounds in our games that are running 2.0.13 and we haven't seen this come up so far. |
As far as I know, I'm simply making a new sound, setting the spatial properties, and it's conking out.
if I comment out the |
Thanks, I'm able to reproduce the issue now. |
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Works great in previous versions, but I now get
Failed to set the 'loopEnd' property on 'AudioBufferSourceNode': The provided double value is non-finite.
when trying to play a looped spatial audio file now with 2.0.13.Setting loop to false plays the sound just fine.
Not setting any
pannerAttr
's also plays the sound fine.It craps out in the section above as
sound._stop
is undefined;As a secondary issue: if I set loopEnd to 0 in that above code, I start getting other
pannerAttr
property errors unless I supply every singlepannerAttr
attribute, whereas before it would use the defaults if I only supplied a couple.The text was updated successfully, but these errors were encountered: