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x/net/websocket: remedy neglect; merge with gorilla websocket? #18152

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zombiezen opened this issue Dec 1, 2016 · 63 comments
Open

x/net/websocket: remedy neglect; merge with gorilla websocket? #18152

zombiezen opened this issue Dec 1, 2016 · 63 comments
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@zombiezen
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zombiezen commented Dec 1, 2016

It is not well maintained, and essentially everyone uses https://github.com/gorilla/websocket.

This was raised as a concern in #17244: because it is in the x/net repository, people attach greater value to it than it really ought to have.

/cc @dsnet

EDIT 2016-12-02: Copying in my better-phrased problem statement from later in the thread:

The problem I see is that the ownership/maintenance story of x/net/websocket is unclear. It may suit your needs, and that is fine! However, it's not getting the same level of support as the standard library or even gorilla/websocket; it has no established owner AFAIK.

Along the lines of #17244, there is concern that it elevates the status and visibility of the package. I've anecdotally heard of it confusing many new users whose needs were much better filled with gorilla/websocket. I have not heard of someone using gorilla/websocket and then deciding to use x/net/websocket instead.

@bradfitz
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bradfitz commented Dec 1, 2016

We can't just delete something and break people who aren't vendoring it.

We can document that it's deprecated perhaps.

Or somebody could maintain it.

@bradfitz bradfitz added this to the Proposal milestone Dec 1, 2016
@zombiezen
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Deprecated might be fine, but my experience is that I (and other devs I've talked to) have wasted time trying to use the package only to find out it fails in production and that Gorilla's package works.

@dsnet
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dsnet commented Dec 1, 2016

I support a strong deprecation message. Would that message endorse the Gorilla implementation?

If we implement golang/lint#238, I think that will help people avoid wasting time developing with deprecated packages or features.

@bradfitz
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bradfitz commented Dec 1, 2016

"fails in production" -- what are the open bugs? There's not much to WebSockets. I'm afraid we're going to spend more time discussing things on this bug than we would just fixing any such issues.

@cespare
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cespare commented Dec 1, 2016

Beyond any bugs that could be fixed by maintenance, the deeper problem with x/net/websocket is that it has the wrong API. It puts an io.Reader/Writer interface on top of what is fundamentally a message-based protocol.

I agree it should be documented as deprecated in favor of gorilla/websocket.

@zombiezen
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It's been long enough since I last tried to use it, but off-hand, you cannot implement a correct websocket reverse proxy with the current API, since it tries to implement io.Reader/io.Writer. Websocket, for better or for worse, is a frame-oriented protocol, not a stream-oriented protocol.

@bradfitz
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bradfitz commented Dec 1, 2016

I agree it has the wrong API. But we could add ReadMessage and WriteMessage to it and deprecate Read and Write.

I am in favor of maintaining less code, though, (not that we ever maintained x/net/websocket much?), and I have no personal or sentimental connection to x/net/websocket, and we actually use gorilla/websocket in Camlistore these days, but it still feels core enough that we should have an official answer for websockets in x/net.

I suppose this all kinda depends on the policy for x/* we figure out in #17244.

@davecheney
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davecheney commented Dec 1, 2016 via email

@cznic
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cznic commented Dec 1, 2016

Please do not deprecate it. At work, we are using golang.org/x/net/websocket exclusively and we have never had any problem with it*. Quite the opposite, in our use case it's more robust than what we've ever expected.

*: Of course, that says nothing whatsoever about any trouble anyone else might have with it.

@bradfitz
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bradfitz commented Dec 1, 2016

@cznic, "deprecate" does not mean "delete".

@cznic
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cznic commented Dec 1, 2016

Yep. But I guess it means "no more bug fixes for you, ever".

@bradfitz
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bradfitz commented Dec 1, 2016

No, not really. Deprecated is not black & white. We continue to fix bugs in other deprecated stuff when there's a good bug report and a clear fix and super minimal risk of breaking existing users. It just means we're not adding features to it, or means that a better way is known to exist.

@cznic
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cznic commented Dec 1, 2016

Great news, honestly. But then again, why to mark it deprecated in the first place? We can cope with it getting no attention from people not loving it, but we do and if we run into a bug we need to resolve, we would be more than happy to contribute the fix.

Status quo anybody?

@bradfitz
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bradfitz commented Dec 1, 2016

But then again, why to mark it deprecated in the first place?

To tell users they might be happier elsewhere.

@zombiezen
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Precisely to @bradfitz's point: Deleting may be too strong, but I want to send a strong signal that there's a much better maintenance story for gorilla/websocket. Effort spent on x/net/websocket may be better spent on gorilla/websocket.

@gopherbot
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CL https://golang.org/cl/33806 mentions this issue.

gopherbot pushed a commit to golang/net that referenced this issue Dec 2, 2016
Updates golang/go#18152

Change-Id: Ia3df3f9668847690e60a2af0680cf1bd66042384
Reviewed-on: https://go-review.googlesource.com/33806
Reviewed-by: Ross Light <light@google.com>
@cznic
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cznic commented Dec 2, 2016

To tell users they might be happier elsewhere.

I really really really don't want to sound snarky, but by that logic, the Go repository might be marked deprecated as well - just because users might be happier with Rust, C, Java, ...?

Effort spent on x/net/websocket may be better spent on gorilla/websocket.

I have no intention, nor desire to suggest or propose, regardless how impossible and foolish that would be, to delete github.com/gorilla/websocket, just because we don't and probably never would use it.

@bradfitz
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bradfitz commented Dec 2, 2016

I really really really don't want to sound snarky,

Yet you did. And it's not very productive. It's actually just noise in this thread.

If you want to be productive, though, step up and maintain golang.org/x/net/websocket. That's one of the options I listed in my first comment (#18152 (comment))

@zombiezen
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I apologize, @cznic. The current proposal process biases bug titles to be action-based (do X) versus focused on problem statement, so I should have described the problem instead of a proposed plan of action. Maybe this is something we should consider improving in the proposal process.

The problem I see is that the ownership/maintenance story of x/net/websocket is unclear. It may suit your needs, and that is fine! However, it's not getting the same level of support as the standard library or even gorilla/websocket; it has no established owner AFAIK.

The other issue I see is along the lines of #17244, where there is concern that it elevates the status and visibility of the package. I've anecdotally heard of it confusing many new users whose needs were much better filled with gorilla/websocket. I have not heard of someone using gorilla/websocket and then deciding to use x/net/websocket instead.

@bradfitz
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bradfitz commented Dec 2, 2016

And to be clear, @cznic, I'm quite serious about you maintaining x/net/websocket. As a user of it, you're better suited to be a maintainer of it than a random contributor looking for work to do. And you maintain enough other stuff that you know what the process entails.

@cznic
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cznic commented Dec 2, 2016

It's actually just noise in this thread.

I respectfully disagree. I see no proof why it's different (wrt people happier with something else). I'm ready to acknowledge you're right if you can actually explain your judgement in some other way than simply claiming my point has no point (just noise in your words).

Nonetheless...

If you want to be productive, though, step up and maintain golang.org/x/net/websocket.

And to be clear, @cznic, I'm quite serious about you maintaining x/net/websocket. As a user of it, you're better suited to be a maintainer of it than a random contributor looking for work to do. And you maintain enough other stuff that you know what the process entails.

Regardless of us (at work) never having a problem with it, how do you expect me to maintain x/net/websocket? Serious question from a person having only R/O access to it.

I apologize, @cznic. ...

@zombiezen Relly appreciated, but there's nothing to apologize for. I don't agree with the proposal, but that's nothing personal. If I made an impression otherwise then it's my duty to apologize for my fault - sorry.


PS: @ALL Getting the company's approval to use Go and/or code from golang.org/whatever is one thing. The same for code from other domains is not the same.

@bradfitz
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bradfitz commented Dec 2, 2016

Regardless of us (at work) never having a problem with it, how do you expect me to maintain x/net/websocket? Serious question from a person having only R/O access to it.

If you send us CLs, we'll +2 and you can submit.
If others send you CLs, we'll give you access to +2 their CLs and you can submit.

@bradfitz
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bradfitz commented Dec 2, 2016

I respectfully disagree. I see no proof why it's different (wrt people happier with something else). I'm ready to acknowledge you're right if you can actually explain your judgement in some other way than simply claiming my point has no point (just noise in your words).

I find your comparison between recommending a maintained package and recommending a whole alternate language not even remotely equivalent. They're pretty absurdly different. You also found it ridiculous, which is why you prefaced it with "I really really really don't want to sound snarky". You can't just say something outlandish and preface it with "Not to be $X or anything, but ....".

By the time most people are selecting a websocket package, they've already selected their programming language (Go, in this case). On the off chance they haven't yet selected their programming language (say, they're writing a prototype application to decide whether they like the Go ecosystem), that argues even more in favor of @zombiezen's point that we should point them to the solution that's going to be make them happy, rather than the first thing they stumbled into.

Hence https://golang.org/cl/33806

@groob
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groob commented Dec 2, 2016

Thank you Brad,

Not to add noise to the issue, but we've recently had to introduce websockets to our app and had this debate do research to find out wether x/net/websocket would work. Luckily I was aware of discussion in #17244 which mentions websocket vs the gorilla package. The mention will help others save time and avoid using something just because it looks official.

@cznic
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cznic commented Dec 2, 2016

If others send you CLs, we'll give you access to +2 their CLs and you can submit.

Let's roll.

@leaxoy
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leaxoy commented Dec 2, 2016

But how about implement it in standard package net/websocket?

@bradfitz
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bradfitz commented Dec 2, 2016

@leaxoy, no thanks. Unmaintained code in x/ is bad enough. We don't also want more code in std, especially if it's unmaintained. See https://golang.org/doc/faq#x_in_std

@nhooyr
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nhooyr commented Sep 21, 2019

I opened a PR to add my library to the deprecation message as well. golang/net#51

Should we make the deprecation message stronger as discussed in #33215?

It seems to actively have issues with pings as described by @fjl at ethereum/go-ethereum#19798 (comment)

The issue here isn't that github.com/x/net/websocket doesn't handle ping (it does). We are seeing the reproducer behave this way because SetWriteDeadline interacts badly with the built-in ping frame handler. Whenever the RPC client wants to write something, it sets a write deadline. In the reproducer it only writes once to establish the subscription. When the ping frame arrives 12 seconds after the write, the write deadline that's set has already passed and writing the pong frame fails. The pong write error is returned from Read, causing the client to reconnect.

I looked over the code and confirmed this is an issue. The ping handling code never resets the write deadline and instead relies on the user of the Conn to reset the deadline to zero after reading which is definitely confusing behaviour. I suppose this could be fixed pretty easily but people ought to just use gorilla or mine. Mine also has a net.Conn wrapper to make such a transition easier. I'll add this to the deprecation message.

gopherbot pushed a commit to golang/net that referenced this issue Sep 21, 2019
 My library is a well maintained alternative as well and is easier to transition to thanks to the [NetConn](https://godoc.org/nhooyr.io/websocket#NetConn) wrapper.

Updates golang/go#18152

Change-Id: Iff9addebcee4f39dbd9f015d0fbe7613e4ee45dd
GitHub-Last-Rev: 0ae267b
GitHub-Pull-Request: #51
Reviewed-on: https://go-review.googlesource.com/c/net/+/193217
Reviewed-by: Brad Fitzpatrick <bradfitz@golang.org>
@golang golang deleted a comment from hadv Jan 6, 2020
@lxzan
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lxzan commented May 31, 2023

try https://github.com/lxzan/gws , provide better performance, easier to use API

@ruyi789
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ruyi789 commented Aug 28, 2023

这个包满足我的,因为很小,而且是官方维护。唯一不足的地方大多数人没法用它,因为不会Read。

var c *websocket.Conn
var buf bytes.Buffer
b := make([]byte, 1024)

for {
	n, err := c.Read(b)

	if n > 0 {
		buf.Write(b[:n])
	} else if err != nil {
		return
	}

	//处理帧数据,你可能有如下三种判断之一:

	if err == io.EOF { //表示帧结束? 但是你可能永远等不到io.EOF这个值
		//处理帧数据
		buf.Reset()
	}

	//或者
	if buf.Len() == c.Len() { //c.Len()? 这方法返回没有准确表达我需要的条件,不知道有什么作用:frame.Length?
		//处理帧数据
		buf.Reset()
	}

	//或者
	if buf.Len() == int(c.FrameDataLenth()) { //ok,非常棒。但是 websocket.Conn 没有这个方法:FrameDataLenth=frame.header.Length
		//处理帧数据
		buf.Reset()
	}

}

@dmytro-i
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@bradfitz do you think it's possible to continue the conversation about merging gorilla/webosocket into x/net/websocket now that they have new maintainers or that ship has sailed a long time ago?

@sedyh
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sedyh commented Apr 22, 2024

Hello, is there any update on this? It's been a long time since gorilla/ws got maintainers.
I really want to have good ws solution in stdlib.

@gophun
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gophun commented Apr 22, 2024

Hello, is there any update on this? It's been a long time since gorilla/ws got maintainers.
I really want to have good ws solution in stdlib.

@sedyh

'x/' packages like x/net/websocket aren't part of the standard library either. If you like gorilla/websocket just use it.

Additionally, in light of the recent xz open source attack, we've all been reminded that sending pressure comments to open source maintainers, urging them to incorporate code from individuals they don't personally know, is not advisable. The code of gorilla/websocket wasn't created with the same review standards as packages by the Go project. And I personally feel that it has gotten worse after the change in maintainership, see gorilla/websocket#873

mafredri added a commit to mafredri/net that referenced this issue Sep 18, 2024
Maintenance of `nhooyr.io/websocket` has moved to `github.com/coder/websocket`.

Read more about the transition at https://coder.com/blog/websocket

Updates golang/go#18152
@gopherbot
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Change https://go.dev/cl/614075 mentions this issue: websocket: update nhooyr.io/websocket to github.com/coder/websocket

gopherbot pushed a commit to golang/net that referenced this issue Sep 25, 2024
Maintenance of nhooyr.io/websocket has moved to github.com/coder/websocket.

Read more about the transition at https://coder.com/blog/websocket

Updates golang/go#18152

Change-Id: Ia2b11c9a57ad7ded775b50a5bbb7ea91562d39b5
GitHub-Last-Rev: 59cea5e
GitHub-Pull-Request: #222
Reviewed-on: https://go-review.googlesource.com/c/net/+/614075
Reviewed-by: Ian Lance Taylor <iant@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
Reviewed-by: Damien Neil <dneil@google.com>
Auto-Submit: Damien Neil <dneil@google.com>
@abcbarryn

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