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Fix instant transformations not being committed when used in succession #96530

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merged 1 commit into from
Sep 5, 2024

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ev13bird
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@ev13bird ev13bird commented Sep 3, 2024

Fixes: #96527.

The "Begin Translate/Rotate/Scale Transformation" family of actions weren't being committed when activated in succession without confirming or canceling.
This meant that they would not be added to the undo/redo history.

Using multiple transformations in succession should now commit the previous transformation.

fixed.mp4

@ev13bird ev13bird requested a review from a team as a code owner September 3, 2024 14:19
@AThousandShips AThousandShips added bug topic:editor topic:3d cherrypick:4.3 Considered for cherry-picking into a future 4.3.x release labels Sep 3, 2024
@AThousandShips AThousandShips added this to the 4.4 milestone Sep 3, 2024
@fire fire requested a review from a team September 3, 2024 16:23
@ryevdokimov
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Related: #86930

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Holding down the keys probably shouldn't repeatedly commit the transform.

2024-09-03.13-32-58.mp4

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ev13bird commented Sep 4, 2024

Good catch, thank you!

Fixed, and also disallowed starting instant transformations during a non-instant transformation (ie. when using the 3D gizmo).

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Good work, but unlike blender still, the object will immediately begin a transform if the keys are held down after mouse-down. Blender requires the key to be pressed again to start the process over.

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ev13bird commented Sep 5, 2024

Fixed, thank you!

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kleonc commented Sep 5, 2024

Please squash commits into one, see PR workflow.

Also:
- Fix holding down keys repeatedly committing instant transformations, and disallow starting instant during non-instant
- Fix echoed inputs starting new instant transformations after clicking to confirm, and disallow left mouse release committing instant transformations
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ev13bird commented Sep 5, 2024

Squashed I think, thank you!

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Looks good.

@akien-mga akien-mga merged commit f5aac22 into godotengine:master Sep 5, 2024
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Thanks! And congrats for your first merged Godot contribution 🎉

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