Make the lightmap size hint property appear as read-only in the editor #77260
+6
−3
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Lightmap Size Hint is set on import or when modifying a PrimitiveMesh's size, so manual changes to it are often lost.
However, being able to see it for debugging purposes is useful, so it's visible as a read-only property. This does not impact your ability to set
lightmap_size_hint
from a script (for procedural generation).See discussion starting from #75164 (comment).
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