Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance #57993
+35
−35
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
This partially addresses godotengine/godot-proposals#348.
Testing project: environment_tweaks.zip
Preview
Screenshots
Glow is disabled, and tonemapper is set to ACES with a whitepoint of 6 (as done in #49736).
Simple scene (non-textured)
ProceduralSkyMaterial, No GI
ProceduralSkyMaterial, SDFGI
ProceduralSkyMaterial, VoxelGI
PhysicalSkyMaterial, No GI
PhysicalSkyMaterial, SDFGI
PhysicalSkyMaterial, VoxelGI
Octavus (non-textured)
ProceduralSkyMaterial, No GI
ProceduralSkyMaterial, SDFGI
PhysicalSkyMaterial, No GI
PhysicalSkyMaterial, SDFGI
Octavus (textured)
ProceduralSkyMaterial, No GI
ProceduralSkyMaterial, SDFGI
PhysicalSkyMaterial, No GI
PhysicalSkyMaterial, SDFGI