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Update instances of scenes which have been reimported. #57606

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Jan 23, 2023
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3 changes: 3 additions & 0 deletions doc/classes/Node.xml
Original file line number Diff line number Diff line change
Expand Up @@ -909,6 +909,9 @@
<constant name="NOTIFICATION_ENABLED" value="29">
Notification received when the node is enabled again after being disabled. See [constant PROCESS_MODE_DISABLED].
</constant>
<constant name="NOTIFICATION_NODE_RECACHE_REQUESTED" value="30">
Notification received when other nodes in the tree may have been removed/replaced and node pointers may require re-caching.
</constant>
<constant name="NOTIFICATION_EDITOR_PRE_SAVE" value="9001">
Notification received right before the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
</constant>
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1 change: 0 additions & 1 deletion editor/editor_data.h
Original file line number Diff line number Diff line change
Expand Up @@ -203,7 +203,6 @@ class EditorData {
String get_scene_type(int p_idx) const;
void set_scene_path(int p_idx, const String &p_path);
Ref<Script> get_scene_root_script(int p_idx) const;
void set_edited_scene_version(uint64_t version, int p_scene_idx = -1);
void set_scene_modified_time(int p_idx, uint64_t p_time);
uint64_t get_scene_modified_time(int p_idx) const;
void clear_edited_scenes();
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