Add a Viewport property to use full floating-point precision #51709
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master
version of #51708.This is only available on the Vulkan Clustered backend.
This can be useful for advanced shaders, but it should generally not be enabled otherwise as full precision has a performance cost. For general-purpose rendering, the built-in debanding filter should be used to reduce banding instead.
This closes godotengine/godot-proposals#2935.
Testing project: test_32bpc_master.zip
Preview
While I don't have a suitable shader for testing the difference, I can note that there is a subtle visual difference in a test scene I made (verified by dssim).
No MSAA
16 bpc (default)
32 bpc
Difference
8× MSAA
16 bpc (default)
32 bpc
Difference