Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add note to SceneTree about pausing #50207

Merged
merged 1 commit into from
Sep 15, 2021
Merged

Add note to SceneTree about pausing #50207

merged 1 commit into from
Sep 15, 2021

Conversation

SirQuartz
Copy link
Contributor

@SirQuartz SirQuartz commented Jul 6, 2021

This pull request adds a small amendment to SceneTree describing the behavior of _physics_process() when pausing the scene.

_physics_process will completely stop processing collisions and signals whenever the scene is paused.

Resolves: #47326

This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene.

`_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls.

This addresses: #47326
@SirQuartz SirQuartz requested a review from a team as a code owner July 6, 2021 15:19
@Calinou Calinou added this to the 4.0 milestone Jul 6, 2021
@Calinou Calinou added cherrypick:3.3 cherrypick:3.x Considered for cherry-picking into a future 3.x release labels Jul 6, 2021
@mhilbrunner mhilbrunner merged commit f4b088c into godotengine:master Sep 15, 2021
@mhilbrunner
Copy link
Member

Thanks!

@SirQuartz SirQuartz deleted the patch-17 branch September 16, 2021 22:05
@akien-mga
Copy link
Member

Cherry-picked for 3.4.

@akien-mga akien-mga removed the cherrypick:3.x Considered for cherry-picking into a future 3.x release label Sep 21, 2021
@akien-mga
Copy link
Member

Cherry-picked for 3.3.4.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Pause mode enabled stops body/area signals being raised on a scene that has pause mode set as Process
4 participants