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Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape #42881
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Can you make it a thing to at least mention the person you're using the code from when you make a PR? It's not the first time it happens, and it would help with tracking things and reviewing (see #42574 and #39084). About this PR: |
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Added some comments for a few details.
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It looks nice.
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or ConcavePolygonShape3D.
Thanks! |
Fixes #39767 and documents that Bullet physics is unable to detect the shape index when colliding with a
ConcavePolygonShape
.