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Added 'fma' function to shader language #36225

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merged 1 commit into from
Jul 10, 2020
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@Chaosus Chaosus commented Feb 14, 2020

Implementation of https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/fma.xhtml
Performs a * b + c operations on scalar and vectors.
Added to VisualShaders and GLES2 backend.

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@Chaosus Chaosus requested review from reduz and a team as code owners February 14, 2020 20:13
@Chaosus Chaosus added this to the 4.0 milestone Feb 14, 2020
@Chaosus Chaosus force-pushed the shader_fma branch 2 times, most recently from 774e7eb to 3991004 Compare February 28, 2020 08:28
@Chaosus Chaosus merged commit 4d2e50e into godotengine:master Jul 10, 2020
@Chaosus Chaosus deleted the shader_fma branch July 10, 2020 18:24
@akien-mga
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Changes from this PR need to be fixed after #40253: https://travis-ci.org/github/godotengine/godot/jobs/706996453
CC @Chaosus @madmiraal

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Fixed in #40271.

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