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Mention caveat with looped animations in AnimationPlayer.queue() #31480

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Calinou
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@Calinou Calinou commented Aug 19, 2019

As mentioned in a Reddit thread, AnimationPlayer's queue() method will not prevent a looped animation from running on forever, which may prevent the queued animation from ever playing.

PS: Is it possible to set an animation as non-looping while it's currently looping? I guess it may be one way to play a queued animation after a looped animation. If not, we could print a warning when an animation is queued after a looped animation.

@Calinou Calinou requested a review from a team as a code owner August 19, 2019 13:06
@akien-mga akien-mga added this to the 3.2 milestone Aug 20, 2019
@akien-mga akien-mga merged commit 8b27f09 into godotengine:master Aug 20, 2019
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Thanks!

@Calinou Calinou deleted the doc-animationplayer-queue-loop branch January 27, 2020 18:12
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