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Add a property to control DynamicFont anti-aliasing #23645

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Calinou
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@Calinou Calinou commented Nov 10, 2018

  • Editor font anti-aliasing can now be disabled in the Editor Settings.
  • DynamicFonts used in projects can now have their anti-aliasing disabled in their DynamicFontData child. Changes will be visible upon reloading the scene in the editor.

Reimplementation of #17292, thanks @ivodopiviz for the initial work 😃

This also fixes a typo that made the default bold font ignore the hinting setting.

Preview:

dynamicfont_antialias

- Editor font anti-aliasing can now be disabled in the Editor Settings.
- DynamicFonts used in projects can now have their anti-aliasing
  disabled in their DynamicFontData child. Changes will be visible
  upon reloading the scene in the editor.
@akien-mga akien-mga added this to the 3.1 milestone Nov 10, 2018
@akien-mga akien-mga merged commit 7439e55 into godotengine:master Nov 20, 2018
@akien-mga
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Thanks!

@Calinou Calinou mentioned this pull request Dec 30, 2018
@Calinou Calinou deleted the add-dynamicfont-antialias-option branch January 27, 2020 18:22
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2 participants