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Prior working project now builds to a black screen using the Compatibility Renderer #78608
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Could you run the project from the command line with the
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Godot Engine v4.1.beta3.official.ada712e06 - https://godotengine.org
TextServer: Added interface "Dummy"
TextServer: Added interface "ICU / HarfBuzz / Graphite (Built-in)"
NVAPI: Init OK!
NVAPI: Disabled OpenGL threaded optimization successfully
Using "wintab" pen tablet driver...
Shader 'CanvasSdfShaderGLES3' SHA256:
72cda41890bce2f09217c172023d31e735a3fee605bad83c8e63f1a981a36a77
Shader 'SkeletonShaderGLES3' SHA256:
add3f03e6eebdffdf0073fae42195857307eddada333b82998642329511917a2
Shader 'ParticlesShaderGLES3' SHA256:
9bf432d37b0b4792d67aa9f577258845d4047e3f98e990aeca6fd20a868c4db2
Shader 'ParticlesCopyShaderGLES3' SHA256:
c778843b0cd1c7ce4c621fa2b924f703ac4001faef0555114b81a76c264a6908
Shader 'CopyShaderGLES3' SHA256:
b1bc5a355ed9bda23f291956f121e0535b4e81b54cdac398412d200e6133161f
Shader 'CanvasShaderGLES3' SHA256:
007cddfcf35f7d57b219cffec53f6a7d9fe7a1979be4db64c6450cfac6000053
Shader 'CanvasOcclusionShaderGLES3' SHA256:
968915a469db9a7d505be274e8060c8288c15a5865baeb8362b3b0e2cacb16f3
Shader 'SceneShaderGLES3' SHA256:
7757391c487ac94cfa6418166bd5fdacce470f09394c1a2a875e878c8c5d8596
Shader 'SkyShaderGLES3' SHA256:
1fe105946e63973aecf5198091930c2bdb17778012ef0253e325ade3a297e6c8
Shader 'CubemapFilterShaderGLES3' SHA256:
2b651c285a02b7d4221af1827e1613c03e73e600ebc40b9e6a0b22bb855bd75f
OpenGL API 3.3.0 NVIDIA 535.98 - Compatibility - Using Device: NVIDIA -
NVIDIA GeForce GTX 1080 Ti
WASAPI: Activated output_device using IAudioClient3 interface
WASAPI: wFormatTag = 65534
WASAPI: nChannels = 2
WASAPI: nSamplesPerSec = 48000
WASAPI: nAvgBytesPerSec = 384000
WASAPI: nBlockAlign = 8
WASAPI: wBitsPerSample = 32
WASAPI: cbSize = 22
WASAPI: mix_rate = 48000
WASAPI: fundamental_period_frames = 480
WASAPI: min_period_frames = 480
WASAPI: max_period_frames = 480
WASAPI: selected a period frame size of 480
WASAPI: detected 2 channels
WASAPI: audio buffer frames: 480 calculated latency: 10ms
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite
(Built-in)".
CORE API HASH: 141380681
EDITOR API HASH: 546665002
Loaded system CA certificates
…On Fri, Jun 23, 2023 at 12:24 PM Rémi Verschelde ***@***.***> wrote:
Could you run the project from the command line with the --verbose option
(using the _console.exe binary so it properly shows output in the
console), and paste the output here? Should be something like:
cd C:\path\to\project
C:\path\to\Godot_v4.1-beta3_win64_console.exe --verbose
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Could you provide a bit more information about your project? For example, what node types you use. I am not seeing the same problem in my projects, but I may be missing some crucial element that is causing the issue. |
Affirmative, Filter is set to Nearest.
…On Fri, Jun 23, 2023 at 6:23 PM Clay John ***@***.***> wrote:
@zapposh <https://github.com/zapposh> Is your SubViewportContainers
filter mode set to nearest? I can reproduce a black screen with the
following setup:
[image: image]
<https://user-images.githubusercontent.com/16521339/248320715-a5133432-2b28-4785-896b-b6b4fb17ada4.png>
So long as the SubViewportContainer is using nearest filtering
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Okay, most likely a regression from #78285. Should be a quick fix |
Godot version
4.1 beta 3
System information
Windows 11
Issue description
Project builds and displays fine in all releases of Godot 4.x up until and including 4.1 beta 2.
When opening the project in 4.1 beta 3, it builds to a black screen, without crashing.
Switching from the Compatibility Renderer to Forward+ solves the issue.
Switching back to Compatibility breaks the build again
Reverting back to beta 2 also solves the issue, regardless of the renderer used.
Steps to reproduce
Minimal reproduction project
N/A
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