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Vulkan: SpotLight3D exhibits clustering artifacts at small angle relative to the surface #68969

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Kay-Eth opened this issue Nov 21, 2022 · 1 comment · Fixed by #71832
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@Kay-Eth
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Kay-Eth commented Nov 21, 2022

Godot version

4.0.beta5.mono (89a33d2)

System information

Windows 11, Vulkan (forward_plus), NVIDIA RTX 2070 SUPER (522.25)

Issue description

When using custom values for attenduation:
image

With default settings it is still visible, but barely:
image

Please find the attached reproduction project.

Steps to reproduce

Please find the attached reproduction project.

Minimal reproduction project

SpotlightBugProject.zip

@Kay-Eth
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Kay-Eth commented Nov 21, 2022

Okay, I tested it more, and it appears, that it doesn't depend on the angle, but on a proximity to the surface:
image

@Chaosus Chaosus added this to the 4.0 milestone Nov 21, 2022
@Calinou Calinou changed the title SpotLight3D have pixel halo at small angle relative to the surface Vulkan: SpotLight3D exhibits clustering artifacts at small angle relative to the surface Nov 21, 2022
@Calinou Calinou added the bug label Nov 21, 2022
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3 participants