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4.0-alpha12
ArchLinux
# Before --convert-3to4: thread.start(self, "_load_scene", [map_filename, target_spawn]) # After: thread.start(self,Callable("_load_scene",[map_filename),target_spawn]) # Expected output: thread.start(Callable(self, "_load_scene").bind(map_filename, target_spawn))
Thread.new().start
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cc @qarmin
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Fix 3to4 conversions (thread arguments, OS.window_fullscreen and await)
2e46c07
Fixes godotengine#63291 Fixes godotengine#63292 Fixes godotengine#63293
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Godot version
4.0-alpha12
System information
ArchLinux
Issue description
Steps to reproduce
Thread.new().start
with bound parametersMinimal reproduction project
No response
The text was updated successfully, but these errors were encountered: