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Scale of Godot's UI randomly changes #61357
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This is likely due to seamless display scaling misbehaving because Godot thinks you moved the window across monitors with different DPI. cc @bruvzg |
Wdym? Why would it think I am trying to move it across monitors when I’m not? As I said I have to resize the window to see tutorials at the same time, which is because I’m not using dual monitors.
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On May 24, 2022, at 02:50, Hugo Locurcio ***@***.***> wrote:
This is likely due to seamless UI scaling misbehaving because Godot thinks you moved the window across monitors.
cc @bruvzg
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@CurHob He doesn't mean YOU are moving across monitors, he means something in the code is wrongly thinking it was... |
I am tired of it doing this every time! There must be some way to fix it. If you have a possible solution tell me what it is. |
I set it to 200% to demonstrate this exact problem, so that’s just how to intentionally cause it. My display mode setting in system preferences is in 1080p instead of the default 1920x1080, which is confusingly named bc that’s 4k at the same ui scale- display itself is 4k but the mode is faster. Maybe it would go back to normal looking scale in 4k mode at 200% but it’s still very annoying.
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On May 29, 2022, at 02:43, Hugo Locurcio ***@***.***> wrote:
I am tired of it doing this every time! There must be some way to fix it. If you have a possible solution tell me what it is.
Setting Interface > Editor > Display Scale to 200% in the Editor Settings might fix this if all your displays are hiDPI.
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Is it happening completely randomly, or when display/system is going to sleep? |
It’s happening sometimes when the computer is going to sleep, but I couldn’t just turn it off and on to replicate it. Ig it takes time for the display to follow, so one solution might be to mess with the settings to prevent the display from sleeping.
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On May 29, 2022, at 02:59, bruvzg ***@***.***> wrote:
Is it happening completely randomly, or when display/system is going to sleep?
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Is this going to be fixed later? I do remember trying godot a while ago, and it wasn’t happening then, even though I’m pretty sure I was using 1080p
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On May 29, 2022, at 02:59, bruvzg ***@***.***> wrote:
Is it happening completely randomly, or when display/system is going to sleep?
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We don't know why the issue is happening, and nobody else has managed to reproduce it so far. We need a contributor to be able to reproduce this issue first 🙂 |
Here's how the issue occurs
This scaling even persists if you do
The only real solution at the moment is to restart the editor every day, which is unfortunate. |
I'm seeing something similar, but in my case it is "flickering" between proper and "bad" font rendering about every 10-40 seconds while the editor is running, and it's pretty reliable. I'm running my own builds of Godot, and I'm happy to poke around if someone can point my in the general vicinity of where the problem might be. I've been a professional game dev for 20+ years but I'm new to Godot. Thanks! |
Godot version
3.4.4 stable official
System information
Mac mini 2014, Catalina, Intel core i5 2.8 ghz, Intel Iris 1536
Issue description
I have been having an issue where if I go out of godot for some time, it will randomly change the UI scale to be 2x finer, like this:
It makes the editor really hard to read & is really annoying. I can fix it by changing the display scale in Preferences, but it would still read 100% (which of course looks fine initially, but this is changing it to be something else.) Also it resets the window size, which means I have to resize it again to see the tutorial I'm trying to follow.
Steps to reproduce
I haven't actually reproduced it for the screenshot (btw it's full screen in 1080p display setting mode in case it matters), but believe me it's happened several times. I can tell you to try going out of godot while open, or step away from the computer, come back, see what happens, but that's all. Doesn't matter what project, it seems to be a basic UI issue at the core of the engine.
Minimal reproduction project
No response
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