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This is also the case when a Transform3DTrack is mixed in. Also, some tracks are generated by importing, while others are generated by pressing the key button in the inspector, so it is not easy to unify track types.
Godot version
3.x, 4.0.dev
System information
MacOS X, Windows 10
Issue description
AnimationTree doesn't blend different track types.
Steps to reproduce
For example, there are two animations, A and B, and one object O.
If you blend Animation A and Animation B, they will not blend and only one of them will play.
Related issues
This is also the case when a Transform3DTrack is mixed in. Also, some tracks are generated by importing, while others are generated by pressing the key button in the inspector, so it is not easy to unify track types.
Minimal reproduction project
track_blends.zip (Godot 4.0 project file)
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