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macOS (Apple Silicon) entire machine crashes upon running project due to per-pixel transparency #43951
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Crash Details
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Update, this bug is caused by ONE of the following variables in the GoDot Configuration. I haven't had time to test which one of these causes the crash since I don't really enjoy crashing my computer repeatedly.
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Confirmed here to be caused by per-pixel transparency: https://godotengine.org/qa/89458/per-pixel-transparency-lets-my-mac-crash @Veradictus Can you test with 3.2.4beta3 which features a native macOS ARM binary? Previous Godot versions use Rosetta emulation instead. |
@Calinou I've been using 3.2.4beta3 for a while now. It still causes that issue if I enable per-pixel-transparency. |
Still have the same issue with the latest beta version. |
Can confirm that this issue is still present in 3.3.2.stable. Mac mini (apple silicon) MacOS 11.3. edit: I am posting in-between work hours and looking at several different things so I got mixed up a bit. My comment here was intended for this ticket. |
I am also experiencing this on the M1 with 3.3.2 stable. All other variables constant the per pixel transparency is what causes the crash. |
Fixed by #55464. |
Godot version:
Godot 3.2.3
Godot 3.2.4 beta 3
OS/device including version:
MacBook Pro 2020 w/ Apple M1
Issue description:
Entire machine crashes when running a project in GoDot. The same behaviour is exhibited when trying to run an exported application.
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