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SVG rendering incorrectly after nanosvg update (regression) #43641
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I'll bisect the upstream changes. Edit: Bisected to memononen/nanosvg@e7f5981. |
Upstream bug report: memononen/nanosvg#188 |
Reverted for now until the upstream issue is fixed. |
GryphonClaw
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Nov 19, 2020
This reverts commit f697e78. Part of the update introduced a regression: memononen/nanosvg#188. We could include a local revert of the problematic commit but let's just do a full revert to our previous version, and I'll re-update once the regression is fixed upstream. Fixes godotengine#43641.
akien-mga
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Nov 20, 2020
Includes some loop condition fixes after fuzzing. The previously identified regression (godotengine#43641) is now fixed upstream.
akien-mga
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Nov 26, 2020
Includes some loop condition fixes after fuzzing. The previously identified regression (godotengine#43641) is now fixed upstream. (cherry picked from commit 1bb6491)
HEAVYPOLY
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Dec 14, 2020
Includes some loop condition fixes after fuzzing. The previously identified regression (godotengine#43641) is now fixed upstream. (cherry picked from commit 1bb6491)
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Godot version:
4.0 master f697e78
OS/device including version:
WIN 10
Issue description:
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Many (but not all, it seems) SVG icons are rendering incorrectly after f697e78
The text was updated successfully, but these errors were encountered: