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gltf/glb/dae models do not update until we open the inherited scene or relaunch Godot #27409

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Linko-3D opened this issue Mar 25, 2019 · 8 comments

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@Linko-3D
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Godot 3.1

If I export my model in gltf, glb or dae inside Godot and add it in the viewport, it will instance it as a scene and the model will be displayed correctly. But if I edit the model in Blender and overwrite the file, the model won't be refreshed until I open it as new inherited scene.
If I keep the tab open the model is always updated when I overwrite the file.

For example if I export Suzanne in .gltf in Godot the model is displayed:

fine

Then if I edit the model in Blender and export it, the texture are updated and loaded but not the model and UVs, I get that:

wrong model

I need to open the model in an inherited scene to update it. I keep a tab open to update the model or to close Godot and relaunch it to update everything.

model in tab

@capnm
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capnm commented Mar 25, 2019

Is a duplicate of issue #25243
I'm reporting this so far unsuccessfully since January :-/

And additionally the .escn exported models (from the godot blender exporter
https://github.com/godotengine/godot-blender-exporter/tree/blender2.8)
do not update until you delete the .import folder and restart Godot …
Could you also try to confirm that? Thanks.

@fire
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fire commented Jan 9, 2020

Close as a duplicate of #27409. Keeping the older issue.

@realkotob
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@fire you linked the same issue number, couldn't follow it :b

@fire
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fire commented Jan 10, 2020

Sorry this is the older issue. Reopening.

@fire fire reopened this Jan 10, 2020
@fire fire removed the archived label Jan 10, 2020
@akien-mga akien-mga modified the milestones: 3.2, 4.0 Jan 15, 2020
@BrandonClapp
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I'm also having the same issue. Exporting and overwriting a gltf from Blender does not yield an update in the Godot editor after the re-import happens.

gltf-updating

@KoBeWi
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KoBeWi commented Dec 24, 2020

Can anyone still reproduce this bug in Godot 3.2.3 or any later release?

If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.

@Calinou
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Calinou commented Dec 24, 2020

This is likely a duplicate of #38853.

@Calinou
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Calinou commented Nov 28, 2021

Duplicate of #38853.

@Calinou Calinou closed this as completed Nov 28, 2021
@Calinou Calinou removed this from the 4.0 milestone Nov 28, 2021
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