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gltf/glb/dae models do not update until we open the inherited scene or relaunch Godot #27409
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Is a duplicate of issue #25243 And additionally the .escn exported models (from the godot blender exporter |
Close as a duplicate of #27409. Keeping the older issue. |
@fire you linked the same issue number, couldn't follow it :b |
Sorry this is the older issue. Reopening. |
Can anyone still reproduce this bug in Godot 3.2.3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop. |
This is likely a duplicate of #38853. |
Duplicate of #38853. |
Godot 3.1
If I export my model in gltf, glb or dae inside Godot and add it in the viewport, it will instance it as a scene and the model will be displayed correctly. But if I edit the model in Blender and overwrite the file, the model won't be refreshed until I open it as new inherited scene.
If I keep the tab open the model is always updated when I overwrite the file.
For example if I export Suzanne in .gltf in Godot the model is displayed:
Then if I edit the model in Blender and export it, the texture are updated and loaded but not the model and UVs, I get that:
I need to open the model in an inherited scene to update it. I keep a tab open to update the model or to close Godot and relaunch it to update everything.
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