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Use a non-zero default size for SubViewports
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This makes viewports visible out of the box.
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Calinou committed May 18, 2021
1 parent 2076580 commit bbdfb71
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion doc/classes/SubViewport.xml
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@
<member name="render_target_update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="SubViewport.UpdateMode" default="2">
The update mode when the sub-viewport is used as a render target.
</member>
<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i( 0, 0 )">
<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i( 512, 512 )">
The width and height of the sub-viewport.
</member>
<member name="size_2d_override" type="Vector2i" setter="set_size_2d_override" getter="get_size_2d_override" default="Vector2i( 0, 0 )">
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2 changes: 1 addition & 1 deletion scene/main/viewport.h
Original file line number Diff line number Diff line change
Expand Up @@ -231,7 +231,7 @@ class Viewport : public Node {
Transform2D global_canvas_transform;
Transform2D stretch_transform;

Size2i size;
Size2i size = Size2i(512, 512);
Size2i size_2d_override;
bool size_allocated = false;
bool use_xr = false;
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